- implement ssao
This commit is contained in:
parent
990d61f41a
commit
c00a46043d
14 changed files with 152 additions and 107 deletions
|
|
@ -59,7 +59,7 @@ void VkPostprocess::PostProcessScene(int fixedcm, const std::function<void()> &a
|
|||
//mCustomPostProcessShaders->Run("scene");
|
||||
}
|
||||
|
||||
void VkPostprocess::BlitSceneToTexture()
|
||||
void VkPostprocess::BlitSceneToPostprocess()
|
||||
{
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
|
||||
|
|
@ -116,11 +116,19 @@ void VkPostprocess::BlitSceneToTexture()
|
|||
buffers->PipelineImage[mCurrentPipelineImage]->image, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
|
||||
1, &blit, VK_FILTER_NEAREST);
|
||||
}
|
||||
}
|
||||
|
||||
// Note: this destroys the SceneColor contents
|
||||
VkPPImageTransition imageTransition1;
|
||||
imageTransition1.addImage(buffers->SceneColor.get(), &buffers->SceneColorLayout, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, true);
|
||||
imageTransition1.execute(fb->GetDrawCommands());
|
||||
void VkPostprocess::ImageTransitionScene(bool undefinedSrcLayout)
|
||||
{
|
||||
auto fb = GetVulkanFrameBuffer();
|
||||
auto buffers = fb->GetBuffers();
|
||||
|
||||
VkPPImageTransition imageTransition;
|
||||
imageTransition.addImage(buffers->SceneColor.get(), &buffers->SceneColorLayout, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, undefinedSrcLayout);
|
||||
imageTransition.addImage(buffers->SceneFog.get(), &buffers->SceneFogLayout, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, undefinedSrcLayout);
|
||||
imageTransition.addImage(buffers->SceneNormal.get(), &buffers->SceneNormalLayout, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, undefinedSrcLayout);
|
||||
imageTransition.addImage(buffers->SceneDepthStencil.get(), &buffers->SceneDepthStencilLayout, VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL, undefinedSrcLayout);
|
||||
imageTransition.execute(fb->GetDrawCommands());
|
||||
}
|
||||
|
||||
void VkPostprocess::BlitCurrentToImage(VulkanImage *dstimage, VkImageLayout *dstlayout, VkImageLayout finallayout)
|
||||
|
|
@ -207,6 +215,8 @@ void VkPostprocess::AmbientOccludeScene(float m5)
|
|||
|
||||
VkPPRenderState renderstate;
|
||||
hw_postprocess.ssao.Render(&renderstate, m5, sceneWidth, sceneHeight);
|
||||
|
||||
ImageTransitionScene(false);
|
||||
}
|
||||
|
||||
void VkPostprocess::BlurScene(float gameinfobluramount)
|
||||
|
|
@ -242,7 +252,7 @@ void VkPostprocess::UpdateShadowMap()
|
|||
auto buffers = fb->GetBuffers();
|
||||
|
||||
VkPPImageTransition imageTransition;
|
||||
imageTransition.addImage(buffers->Shadowmap.get(), &buffers->ShadowmapLayout, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, false);
|
||||
imageTransition.addImage(buffers->Shadowmap.get(), &buffers->ShadowmapLayout, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, false);
|
||||
imageTransition.execute(fb->GetDrawCommands());
|
||||
|
||||
screen->mShadowMap.FinishUpdate();
|
||||
|
|
@ -426,6 +436,11 @@ void VkPPRenderState::Draw()
|
|||
else
|
||||
key.OutputFormat = VK_FORMAT_R16G16B16A16_SFLOAT;
|
||||
|
||||
if (Output.Type == PPTextureType::SceneColor)
|
||||
key.Samples = fb->GetBuffers()->GetSceneSamples();
|
||||
else
|
||||
key.Samples = VK_SAMPLE_COUNT_1_BIT;
|
||||
|
||||
auto &passSetup = pp->mRenderPassSetup[key];
|
||||
if (!passSetup)
|
||||
passSetup.reset(new VkPPRenderPassSetup(key));
|
||||
|
|
@ -692,10 +707,12 @@ void VkPPRenderPassSetup::CreatePipeline(const VkPPRenderPassKey &key)
|
|||
builder.addVertexAttribute(1, 0, VK_FORMAT_R32G32_SFLOAT, offsetof(FFlatVertex, u));
|
||||
builder.addDynamicState(VK_DYNAMIC_STATE_VIEWPORT);
|
||||
builder.addDynamicState(VK_DYNAMIC_STATE_SCISSOR);
|
||||
builder.setViewport(0.0f, 0.0f, (float)SCREENWIDTH, (float)SCREENHEIGHT);
|
||||
builder.setScissor(0.0f, 0.0f, (float)SCREENWIDTH, (float)SCREENHEIGHT);
|
||||
// Note: the actual values are ignored since we use dynamic viewport+scissor states
|
||||
builder.setViewport(0.0f, 0.0f, 320.0f, 200.0f);
|
||||
builder.setScissor(0.0f, 0.0f, 320.0f, 200.0f);
|
||||
builder.setTopology(VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP);
|
||||
builder.setBlendMode(key.BlendMode);
|
||||
builder.setRasterizationSamples(key.Samples);
|
||||
builder.setLayout(PipelineLayout.get());
|
||||
builder.setRenderPass(RenderPass.get());
|
||||
Pipeline = builder.create(GetVulkanFrameBuffer()->device);
|
||||
|
|
@ -706,9 +723,9 @@ void VkPPRenderPassSetup::CreateRenderPass(const VkPPRenderPassKey &key)
|
|||
{
|
||||
RenderPassBuilder builder;
|
||||
if (key.SwapChain)
|
||||
builder.addAttachment(key.OutputFormat, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_STORE, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
|
||||
builder.addAttachment(key.OutputFormat, key.Samples, VK_ATTACHMENT_LOAD_OP_CLEAR, VK_ATTACHMENT_STORE_OP_STORE, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR);
|
||||
else
|
||||
builder.addAttachment(key.OutputFormat, VK_SAMPLE_COUNT_1_BIT, VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
builder.addAttachment(key.OutputFormat, key.Samples, VK_ATTACHMENT_LOAD_OP_LOAD, VK_ATTACHMENT_STORE_OP_STORE, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
builder.addSubpass();
|
||||
builder.addSubpassColorAttachmentRef(0, VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL);
|
||||
builder.addExternalSubpassDependency(
|
||||
|
|
@ -729,6 +746,7 @@ void VkPPImageTransition::addImage(VulkanImage *image, VkImageLayout *layout, Vk
|
|||
|
||||
VkAccessFlags srcAccess = 0;
|
||||
VkAccessFlags dstAccess = 0;
|
||||
VkImageAspectFlags aspectMask = VK_IMAGE_ASPECT_COLOR_BIT;
|
||||
|
||||
switch (*layout)
|
||||
{
|
||||
|
|
@ -748,6 +766,11 @@ void VkPPImageTransition::addImage(VulkanImage *image, VkImageLayout *layout, Vk
|
|||
srcAccess = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
srcStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
break;
|
||||
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
|
||||
srcAccess = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
||||
srcStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
|
||||
aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
break;
|
||||
default:
|
||||
I_FatalError("Unimplemented src image layout transition\n");
|
||||
}
|
||||
|
|
@ -770,11 +793,16 @@ void VkPPImageTransition::addImage(VulkanImage *image, VkImageLayout *layout, Vk
|
|||
dstAccess = VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT;
|
||||
dstStageMask |= VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
|
||||
break;
|
||||
case VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL:
|
||||
srcAccess = VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT;
|
||||
srcStageMask |= VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT | VK_PIPELINE_STAGE_LATE_FRAGMENT_TESTS_BIT;
|
||||
aspectMask = VK_IMAGE_ASPECT_DEPTH_BIT | VK_IMAGE_ASPECT_STENCIL_BIT;
|
||||
break;
|
||||
default:
|
||||
I_FatalError("Unimplemented dst image layout transition\n");
|
||||
}
|
||||
|
||||
barrier.addImage(image, undefinedSrcLayout ? VK_IMAGE_LAYOUT_UNDEFINED : *layout, targetLayout, srcAccess, dstAccess);
|
||||
barrier.addImage(image, undefinedSrcLayout ? VK_IMAGE_LAYOUT_UNDEFINED : *layout, targetLayout, srcAccess, dstAccess, aspectMask);
|
||||
needbarrier = true;
|
||||
*layout = targetLayout;
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue