- Removed 'eval' modifier from DECORATE. All int, float and bool parameters are

'eval' now by default.


SVN r1155 (trunk)
This commit is contained in:
Christoph Oelckers 2008-08-11 22:28:14 +00:00
commit c02253eef2
8 changed files with 63 additions and 72 deletions

View file

@ -210,10 +210,10 @@ static void DoAttack (AActor *self, bool domelee, bool domissile)
if (index > 0)
{
MeleeDamage=StateParameters[index];
MeleeDamage=EvalExpressionI(StateParameters[index], self);
MeleeSound=StateParameters[index+1];
MissileName=(ENamedName)StateParameters[index+2];
MissileHeight=StateParameters[index+3];
MissileHeight=fixed_t(EvalExpressionF(StateParameters[index+3], self)/65536.f);
}
else
{