- refactored the global sectors array into a more VM friendly type and moved it into FLevelLocals.
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57 changed files with 438 additions and 456 deletions
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@ -2781,14 +2781,13 @@ void AM_drawKeys ()
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void AM_drawThings ()
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{
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AMColor color;
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int i;
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AActor* t;
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mpoint_t p;
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DAngle angle;
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for (i=0;i<numsectors;i++)
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for (auto &sec : level.sectors)
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{
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t = sectors[i].thinglist;
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t = sec.thinglist;
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while (t)
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{
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if (am_cheat > 0 || !(t->flags6 & MF6_NOTONAUTOMAP))
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