- refactored the global sectors array into a more VM friendly type and moved it into FLevelLocals.
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57 changed files with 438 additions and 456 deletions
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@ -479,19 +479,16 @@ size_t DObject::StaticPointerSubstitution (DObject *old, DObject *notOld, bool s
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}
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// Go through sectors.
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if (sectors != NULL)
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for (auto &sec : level.sectors)
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{
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for (i = 0; i < numsectors; ++i)
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{
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#define SECTOR_CHECK(f,t) \
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if (sectors[i].f.p == static_cast<t *>(old)) { sectors[i].f = static_cast<t *>(notOld); changed++; }
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SECTOR_CHECK( SoundTarget, AActor );
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SECTOR_CHECK( SecActTarget, ASectorAction );
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SECTOR_CHECK( floordata, DSectorEffect );
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SECTOR_CHECK( ceilingdata, DSectorEffect );
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SECTOR_CHECK( lightingdata, DSectorEffect );
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if (sec.f.p == static_cast<t *>(old)) { sec.f = static_cast<t *>(notOld); changed++; }
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SECTOR_CHECK( SoundTarget, AActor );
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SECTOR_CHECK( SecActTarget, ASectorAction );
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SECTOR_CHECK( floordata, DSectorEffect );
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SECTOR_CHECK( ceilingdata, DSectorEffect );
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SECTOR_CHECK( lightingdata, DSectorEffect );
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#undef SECTOR_CHECK
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}
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}
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// Go through bot stuff.
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