- refactored the global sectors array into a more VM friendly type and moved it into FLevelLocals.
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d381fb5e3f
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57 changed files with 438 additions and 456 deletions
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@ -346,13 +346,13 @@ static void MarkRoot()
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// Mark sound sequences.
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DSeqNode::StaticMarkHead();
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// Mark sectors.
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if (SectorMarker == NULL && sectors != NULL)
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if (SectorMarker == nullptr && level.sectors.Size() > 0)
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{
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SectorMarker = new DSectorMarker;
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}
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else if (sectors == NULL)
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else if (level.sectors.Size() == 0)
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{
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SectorMarker = NULL;
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SectorMarker = nullptr;
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}
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else
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{
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@ -677,26 +677,25 @@ size_t DSectorMarker::PropagateMark()
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int i;
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int marked = 0;
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bool moretodo = false;
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int numsectors = level.sectors.Size();
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if (sectors != NULL)
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for (i = 0; i < SECTORSTEPSIZE && SecNum + i < numsectors; ++i)
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{
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for (i = 0; i < SECTORSTEPSIZE && SecNum + i < numsectors; ++i)
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{
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sector_t *sec = §ors[SecNum + i];
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GC::Mark(sec->SoundTarget);
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GC::Mark(sec->SecActTarget);
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GC::Mark(sec->floordata);
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GC::Mark(sec->ceilingdata);
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GC::Mark(sec->lightingdata);
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for(int j=0;j<4;j++) GC::Mark(sec->interpolations[j]);
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}
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marked += i * sizeof(sector_t);
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if (SecNum + i < numsectors)
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{
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SecNum += i;
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moretodo = true;
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}
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sector_t *sec = &level.sectors[SecNum + i];
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GC::Mark(sec->SoundTarget);
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GC::Mark(sec->SecActTarget);
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GC::Mark(sec->floordata);
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GC::Mark(sec->ceilingdata);
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GC::Mark(sec->lightingdata);
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for(int j=0;j<4;j++) GC::Mark(sec->interpolations[j]);
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}
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marked += i * sizeof(sector_t);
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if (SecNum + i < numsectors)
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{
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SecNum += i;
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moretodo = true;
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}
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if (!moretodo && polyobjs != NULL)
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{
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for (i = 0; i < POLYSTEPSIZE && PolyNum + i < po_NumPolyobjs; ++i)
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