- refactored the global sectors array into a more VM friendly type and moved it into FLevelLocals.
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57 changed files with 438 additions and 456 deletions
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@ -22,8 +22,8 @@ DLightningThinker::DLightningThinker ()
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LightningFlashCount = 0;
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NextLightningFlash = ((pr_lightning()&15)+5)*35; // don't flash at level start
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LightningLightLevels.Resize(numsectors);
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fillshort(&LightningLightLevels[0], numsectors, SHRT_MAX);
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LightningLightLevels.Resize(level.sectors.Size());
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fillshort(&LightningLightLevels[0], LightningLightLevels.Size(), SHRT_MAX);
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}
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DLightningThinker::~DLightningThinker ()
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@ -63,8 +63,8 @@ void DLightningThinker::LightningFlash ()
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LightningFlashCount--;
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if (LightningFlashCount)
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{ // reduce the brightness of the flash
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tempSec = sectors;
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for (i = numsectors, j = 0; i > 0; ++j, --i, ++tempSec)
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tempSec = &level.sectors[0];
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for (i = level.sectors.Size(), j = 0; i > 0; ++j, --i, ++tempSec)
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{
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// [RH] Checking this sector's applicability to lightning now
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// is not enough to know if we should lower its light level,
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@ -79,15 +79,15 @@ void DLightningThinker::LightningFlash ()
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}
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else
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{ // remove the alternate lightning flash special
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tempSec = sectors;
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for (i = numsectors, j = 0; i > 0; ++j, --i, ++tempSec)
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tempSec = &level.sectors[0];
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for (i = level.sectors.Size(), j = 0; i > 0; ++j, --i, ++tempSec)
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{
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if (LightningLightLevels[j] != SHRT_MAX)
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{
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tempSec->SetLightLevel(LightningLightLevels[j]);
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}
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}
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fillshort(&LightningLightLevels[0], numsectors, SHRT_MAX);
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fillshort(&LightningLightLevels[0], level.sectors.Size(), SHRT_MAX);
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level.flags &= ~LEVEL_SWAPSKIES;
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}
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return;
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@ -95,8 +95,8 @@ void DLightningThinker::LightningFlash ()
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LightningFlashCount = (pr_lightning()&7)+8;
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flashLight = 200+(pr_lightning()&31);
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tempSec = sectors;
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for (i = numsectors, j = 0; i > 0; --i, ++j, ++tempSec)
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tempSec = &level.sectors[0];
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for (i = level.sectors.Size(), j = 0; i > 0; ++j, --i, ++tempSec)
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{
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// allow combination of the lightning sector specials with bit masks
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int special = tempSec->special;
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