- refactored the global sectors array into a more VM friendly type and moved it into FLevelLocals.
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parent
d381fb5e3f
commit
c02281a439
57 changed files with 438 additions and 456 deletions
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@ -2163,7 +2163,7 @@ FUNC(LS_Sector_ChangeSound)
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FSectorTagIterator itr(arg0);
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while ((secNum = itr.Next()) >= 0)
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{
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sectors[secNum].seqType = arg1;
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level.sectors[secNum].seqType = arg1;
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rtn = true;
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}
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return rtn;
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@ -2185,7 +2185,7 @@ FUNC(LS_Sector_ChangeFlags)
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arg2 &= ~SECF_NOMODIFY;
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while ((secNum = itr.Next()) >= 0)
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{
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sectors[secNum].Flags = (sectors[secNum].Flags | arg1) & ~arg2;
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level.sectors[secNum].Flags = (level.sectors[secNum].Flags | arg1) & ~arg2;
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rtn = true;
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}
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return rtn;
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@ -2231,8 +2231,8 @@ FUNC(LS_Sector_SetTranslucent)
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FSectorTagIterator itr(arg0);
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while ((secnum = itr.Next()) >= 0)
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{
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sectors[secnum].SetAlpha(arg1, clamp(arg2, 0, 255) / 255.);
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sectors[secnum].ChangeFlags(arg1, ~PLANEF_ADDITIVE, arg3? PLANEF_ADDITIVE:0);
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level.sectors[secnum].SetAlpha(arg1, clamp(arg2, 0, 255) / 255.);
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level.sectors[secnum].ChangeFlags(arg1, ~PLANEF_ADDITIVE, arg3? PLANEF_ADDITIVE:0);
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}
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return true;
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}
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@ -2247,7 +2247,7 @@ FUNC(LS_Sector_SetLink)
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int control = P_FindFirstSectorFromTag(arg0);
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if (control >= 0)
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{
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return P_AddSectorLinks(§ors[control], arg1, arg2, arg3);
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return P_AddSectorLinks(&level.sectors[control], arg1, arg2, arg3);
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}
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}
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return false;
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@ -2367,10 +2367,10 @@ FUNC(LS_Sector_SetDamage)
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arg3 = 1;
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}
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}
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sectors[secnum].damageamount = (short)arg1;
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sectors[secnum].damagetype = MODtoDamageType(arg2);
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sectors[secnum].damageinterval = (short)arg3;
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sectors[secnum].leakydamage = (short)arg4;
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level.sectors[secnum].damageamount = (short)arg1;
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level.sectors[secnum].damagetype = MODtoDamageType(arg2);
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level.sectors[secnum].damageinterval = (short)arg3;
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level.sectors[secnum].leakydamage = (short)arg4;
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}
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return true;
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}
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@ -2387,7 +2387,7 @@ FUNC(LS_Sector_SetGravity)
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FSectorTagIterator itr(arg0);
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int secnum;
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while ((secnum = itr.Next()) >= 0)
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sectors[secnum].gravity = gravity;
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level.sectors[secnum].gravity = gravity;
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return true;
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}
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@ -2399,7 +2399,7 @@ FUNC(LS_Sector_SetColor)
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int secnum;
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while ((secnum = itr.Next()) >= 0)
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{
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sectors[secnum].SetColor(arg1, arg2, arg3, arg4);
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level.sectors[secnum].SetColor(arg1, arg2, arg3, arg4);
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}
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return true;
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@ -2412,7 +2412,7 @@ FUNC(LS_Sector_SetFade)
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int secnum;
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while ((secnum = itr.Next()) >= 0)
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{
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sectors[secnum].SetFade(arg1, arg2, arg3);
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level.sectors[secnum].SetFade(arg1, arg2, arg3);
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}
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return true;
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}
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@ -2427,8 +2427,8 @@ FUNC(LS_Sector_SetCeilingPanning)
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int secnum;
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while ((secnum = itr.Next()) >= 0)
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{
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sectors[secnum].SetXOffset(sector_t::ceiling, xofs);
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sectors[secnum].SetYOffset(sector_t::ceiling, yofs);
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level.sectors[secnum].SetXOffset(sector_t::ceiling, xofs);
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level.sectors[secnum].SetYOffset(sector_t::ceiling, yofs);
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}
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return true;
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}
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@ -2443,8 +2443,8 @@ FUNC(LS_Sector_SetFloorPanning)
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int secnum;
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while ((secnum = itr.Next()) >= 0)
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{
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sectors[secnum].SetXOffset(sector_t::floor, xofs);
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sectors[secnum].SetYOffset(sector_t::floor, yofs);
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level.sectors[secnum].SetXOffset(sector_t::floor, xofs);
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level.sectors[secnum].SetYOffset(sector_t::floor, yofs);
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}
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return true;
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}
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@ -2465,9 +2465,9 @@ FUNC(LS_Sector_SetFloorScale)
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while ((secnum = itr.Next()) >= 0)
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{
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if (xscale)
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sectors[secnum].SetXScale(sector_t::floor, xscale);
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level.sectors[secnum].SetXScale(sector_t::floor, xscale);
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if (yscale)
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sectors[secnum].SetYScale(sector_t::floor, yscale);
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level.sectors[secnum].SetYScale(sector_t::floor, yscale);
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}
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return true;
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}
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@ -2488,9 +2488,9 @@ FUNC(LS_Sector_SetCeilingScale)
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while ((secnum = itr.Next()) >= 0)
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{
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if (xscale)
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sectors[secnum].SetXScale(sector_t::ceiling, xscale);
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level.sectors[secnum].SetXScale(sector_t::ceiling, xscale);
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if (yscale)
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sectors[secnum].SetYScale(sector_t::ceiling, yscale);
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level.sectors[secnum].SetYScale(sector_t::ceiling, yscale);
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}
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return true;
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}
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@ -2510,9 +2510,9 @@ FUNC(LS_Sector_SetFloorScale2)
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while ((secnum = itr.Next()) >= 0)
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{
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if (arg1)
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sectors[secnum].SetXScale(sector_t::floor, xscale);
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level.sectors[secnum].SetXScale(sector_t::floor, xscale);
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if (arg2)
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sectors[secnum].SetYScale(sector_t::floor, yscale);
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level.sectors[secnum].SetYScale(sector_t::floor, yscale);
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}
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return true;
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}
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@ -2532,9 +2532,9 @@ FUNC(LS_Sector_SetCeilingScale2)
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while ((secnum = itr.Next()) >= 0)
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{
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if (arg1)
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sectors[secnum].SetXScale(sector_t::ceiling, xscale);
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level.sectors[secnum].SetXScale(sector_t::ceiling, xscale);
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if (arg2)
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sectors[secnum].SetYScale(sector_t::ceiling, yscale);
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level.sectors[secnum].SetYScale(sector_t::ceiling, yscale);
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}
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return true;
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}
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@ -2549,8 +2549,8 @@ FUNC(LS_Sector_SetRotation)
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int secnum;
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while ((secnum = itr.Next()) >= 0)
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{
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sectors[secnum].SetAngle(sector_t::floor, floor);
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sectors[secnum].SetAngle(sector_t::ceiling, ceiling);
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level.sectors[secnum].SetAngle(sector_t::floor, floor);
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level.sectors[secnum].SetAngle(sector_t::ceiling, ceiling);
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}
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return true;
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}
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@ -3151,7 +3151,7 @@ FUNC(LS_ClearForceField)
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int secnum;
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while ((secnum = itr.Next()) >= 0)
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{
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sector_t *sec = §ors[secnum];
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sector_t *sec = &level.sectors[secnum];
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rtn = true;
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sec->RemoveForceField();
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