- refactored the global sectors array into a more VM friendly type and moved it into FLevelLocals.
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57 changed files with 438 additions and 456 deletions
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@ -444,7 +444,7 @@ bool FTraceInfo::LineCheck(intercept_t *in, double dist, DVector3 hit)
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// hit crossed a water plane
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if (CheckSectorPlane(hsec, true))
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{
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Results->CrossedWater = §ors[CurSector->sectornum];
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Results->CrossedWater = &level.sectors[CurSector->sectornum];
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Results->CrossedWaterPos = Results->HitPos;
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Results->Distance = 0;
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}
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@ -572,7 +572,7 @@ cont:
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if (Results->HitType != TRACE_HitNone)
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{
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// We hit something, so figure out where exactly
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Results->Sector = §ors[CurSector->sectornum];
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Results->Sector = &level.sectors[CurSector->sectornum];
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if (Results->HitType != TRACE_HitWall &&
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!CheckSectorPlane(CurSector, Results->HitType == TRACE_HitFloor))
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@ -698,7 +698,7 @@ bool FTraceInfo::ThingCheck(intercept_t *in, double dist, DVector3 hit)
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// the trace hit a 3D floor before the thing.
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// Calculate an intersection and abort.
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Results->Sector = §ors[CurSector->sectornum];
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Results->Sector = &level.sectors[CurSector->sectornum];
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if (!CheckSectorPlane(CurSector, Results->HitType == TRACE_HitFloor))
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{
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Results->HitType = TRACE_HitNone;
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@ -850,7 +850,7 @@ bool FTraceInfo::TraceTraverse (int ptflags)
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}
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// check for intersection with floor/ceiling
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Results->Sector = §ors[CurSector->sectornum];
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Results->Sector = &level.sectors[CurSector->sectornum];
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if (Results->CrossedWater == NULL &&
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CurSector->heightsec != NULL &&
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@ -864,7 +864,7 @@ bool FTraceInfo::TraceTraverse (int ptflags)
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if (CheckSectorPlane(CurSector->heightsec, true))
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{
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Results->CrossedWater = §ors[CurSector->sectornum];
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Results->CrossedWater = &level.sectors[CurSector->sectornum];
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Results->CrossedWaterPos = Results->HitPos;
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Results->Distance = 0;
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}
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