- refactored the global sectors array into a more VM friendly type and moved it into FLevelLocals.

This commit is contained in:
Christoph Oelckers 2017-01-07 19:32:24 +01:00
commit c02281a439
57 changed files with 438 additions and 456 deletions

View file

@ -1463,12 +1463,12 @@ template<> FSerializer &Serialize(FSerializer &arc, const char *key, side_t *&va
template<> FSerializer &Serialize(FSerializer &arc, const char *key, sector_t *&value, sector_t **defval)
{
return SerializePointer(arc, key, value, defval, sectors);
return SerializePointer(arc, key, value, defval, &level.sectors[0]);
}
template<> FSerializer &Serialize(FSerializer &arc, const char *key, const sector_t *&value, const sector_t **defval)
{
return SerializePointer<const sector_t>(arc, key, value, defval, sectors);
return SerializePointer<const sector_t>(arc, key, value, defval, &level.sectors[0]);
}
template<> FSerializer &Serialize(FSerializer &arc, const char *key, player_t *&value, player_t **defval)