- refactored the global sectors array into a more VM friendly type and moved it into FLevelLocals.
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57 changed files with 438 additions and 456 deletions
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@ -1463,12 +1463,12 @@ template<> FSerializer &Serialize(FSerializer &arc, const char *key, side_t *&va
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, sector_t *&value, sector_t **defval)
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{
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return SerializePointer(arc, key, value, defval, sectors);
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return SerializePointer(arc, key, value, defval, &level.sectors[0]);
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}
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, const sector_t *&value, const sector_t **defval)
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{
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return SerializePointer<const sector_t>(arc, key, value, defval, sectors);
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return SerializePointer<const sector_t>(arc, key, value, defval, &level.sectors[0]);
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}
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template<> FSerializer &Serialize(FSerializer &arc, const char *key, player_t *&value, player_t **defval)
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