Fix variety of bugs and assume that any surface not contained in LIGHTMAP lump does not need updating

This commit is contained in:
RaveYard 2023-09-13 19:03:14 +02:00 committed by Magnus Norddahl
commit c05376c273
4 changed files with 37 additions and 19 deletions

View file

@ -695,19 +695,19 @@ void DoomLevelMesh::CreateSideSurfaces(FLevelLocals &doomMap, side_t *side)
}
}
void DoomLevelMesh::CreateFloorSurface(FLevelLocals &doomMap, subsector_t *sub, sector_t *sector, int typeIndex, bool is3DFloor)
void DoomLevelMesh::CreateFloorSurface(FLevelLocals &doomMap, subsector_t *sub, sector_t *sector, sector_t *controlSector, int typeIndex)
{
DoomLevelMeshSurface surf;
surf.bSky = IsSkySector(sector, sector_t::floor);
secplane_t plane;
if (!is3DFloor)
if (!controlSector)
{
plane = sector->floorplane;
}
else
{
plane = sector->ceilingplane;
plane = controlSector->ceilingplane;
plane.FlipVert();
}
@ -728,26 +728,26 @@ void DoomLevelMesh::CreateFloorSurface(FLevelLocals &doomMap, subsector_t *sub,
surf.Type = ST_FLOOR;
surf.typeIndex = typeIndex;
surf.sampleDimension = sector->planes[sector_t::floor].LightmapSampleDistance;
surf.ControlSector = is3DFloor ? sector : nullptr;
surf.sampleDimension = (controlSector ? controlSector : sector)->planes[sector_t::floor].LightmapSampleDistance;
surf.ControlSector = controlSector;
surf.plane = FVector4((float)plane.Normal().X, (float)plane.Normal().Y, (float)plane.Normal().Z, -(float)plane.D);
Surfaces.Push(surf);
}
void DoomLevelMesh::CreateCeilingSurface(FLevelLocals &doomMap, subsector_t *sub, sector_t *sector, int typeIndex, bool is3DFloor)
void DoomLevelMesh::CreateCeilingSurface(FLevelLocals& doomMap, subsector_t* sub, sector_t* sector, sector_t* controlSector, int typeIndex)
{
DoomLevelMeshSurface surf;
surf.bSky = IsSkySector(sector, sector_t::ceiling);
secplane_t plane;
if (!is3DFloor)
if (!controlSector)
{
plane = sector->ceilingplane;
}
else
{
plane = sector->floorplane;
plane = controlSector->floorplane;
plane.FlipVert();
}
@ -768,8 +768,8 @@ void DoomLevelMesh::CreateCeilingSurface(FLevelLocals &doomMap, subsector_t *sub
surf.Type = ST_CEILING;
surf.typeIndex = typeIndex;
surf.sampleDimension = sector->planes[sector_t::ceiling].LightmapSampleDistance;
surf.ControlSector = is3DFloor ? sector : nullptr;
surf.sampleDimension = (controlSector ? controlSector : sector)->planes[sector_t::ceiling].LightmapSampleDistance;
surf.ControlSector = controlSector;
surf.plane = FVector4((float)plane.Normal().X, (float)plane.Normal().Y, (float)plane.Normal().Z, -(float)plane.D);
Surfaces.Push(surf);
@ -790,13 +790,13 @@ void DoomLevelMesh::CreateSubsectorSurfaces(FLevelLocals &doomMap)
if (!sector || IsControlSector(sector))
continue;
CreateFloorSurface(doomMap, sub, sector, i, false);
CreateCeilingSurface(doomMap, sub, sector, i, false);
CreateFloorSurface(doomMap, sub, sector, nullptr, i);
CreateCeilingSurface(doomMap, sub, sector, nullptr, i);
for (unsigned int j = 0; j < sector->e->XFloor.ffloors.Size(); j++)
{
CreateFloorSurface(doomMap, sub, sector->e->XFloor.ffloors[j]->model, i, true);
CreateCeilingSurface(doomMap, sub, sector->e->XFloor.ffloors[j]->model, i, true);
CreateFloorSurface(doomMap, sub, sector, sector->e->XFloor.ffloors[j]->model, i);
CreateCeilingSurface(doomMap, sub, sector, sector->e->XFloor.ffloors[j]->model, i);
}
}
}