Add ZDRay light intensity support
This commit is contained in:
parent
f360457899
commit
c05ef67679
4 changed files with 133 additions and 64 deletions
|
|
@ -143,7 +143,7 @@ void VkLightmap::RenderAtlasImage(size_t pageIndex)
|
|||
vertices.Pos += vertexCount;
|
||||
|
||||
LightInfo* lightinfo = &lights.Lights[firstLight];
|
||||
for (LevelMeshLight* light : surface->LightList)
|
||||
for (const LevelMeshLight* light : surface->LightList)
|
||||
{
|
||||
lightinfo->Origin = light->Origin;
|
||||
lightinfo->RelativeOrigin = light->RelativeOrigin;
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue