Add ZDRay light intensity support

This commit is contained in:
RaveYard 2023-09-06 15:15:58 +02:00 committed by Magnus Norddahl
commit c05ef67679
4 changed files with 133 additions and 64 deletions

View file

@ -143,7 +143,7 @@ void VkLightmap::RenderAtlasImage(size_t pageIndex)
vertices.Pos += vertexCount;
LightInfo* lightinfo = &lights.Lights[firstLight];
for (LevelMeshLight* light : surface->LightList)
for (const LevelMeshLight* light : surface->LightList)
{
lightinfo->Origin = light->Origin;
lightinfo->RelativeOrigin = light->RelativeOrigin;