- New: When using the D3D9 framebuffer, palette blending is now applied only
to the 3D area of the screen. This means the console and (the primary rectangular area of) the status bar are no longer blended. SVN r601 (trunk)
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December 17, 2007
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- New: When using the D3D9 framebuffer, palette blending is now applied only
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to the 3D area of the screen. This means the console and (the primary
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rectangular area of) the status bar are no longer blended.
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December 17, 2007 (Changes by Graf Zahl)
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- Fixed: When a skybox viewpoint is destroyed it should clear all
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sector references to itself.
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