- New: When using the D3D9 framebuffer, palette blending is now applied only

to the 3D area of the screen. This means the console and (the primary
  rectangular area of) the status bar are no longer blended.


SVN r601 (trunk)
This commit is contained in:
Randy Heit 2007-12-18 01:50:08 +00:00
commit c087e4d411
7 changed files with 174 additions and 14 deletions

View file

@ -50,6 +50,7 @@
#include "v_video.h"
#include "vectors.h"
#include "a_sharedglobal.h"
#include "c_console.h"
//EXTERN_CVAR (Int, tx)
//EXTERN_CVAR (Int, ty)
@ -452,8 +453,6 @@ void R_MapColoredPlane (int y, int x1)
//
//==========================================================================
extern int ConBottom;
void R_ClearPlanes (bool fullclear)
{
int i, max;