- New: When using the D3D9 framebuffer, palette blending is now applied only
to the 3D area of the screen. This means the console and (the primary rectangular area of) the status bar are no longer blended. SVN r601 (trunk)
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7 changed files with 174 additions and 14 deletions
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@ -50,6 +50,7 @@
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#include "v_video.h"
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#include "vectors.h"
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#include "a_sharedglobal.h"
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#include "c_console.h"
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//EXTERN_CVAR (Int, tx)
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//EXTERN_CVAR (Int, ty)
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@ -452,8 +453,6 @@ void R_MapColoredPlane (int y, int x1)
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//
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//==========================================================================
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extern int ConBottom;
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void R_ClearPlanes (bool fullclear)
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{
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int i, max;
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