SpawnParticle functions
- Added A_SpawnParticle Decorate and SpawnParticle ACS functions.
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5 changed files with 92 additions and 1 deletions
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@ -76,6 +76,7 @@
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#include "farchive.h"
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#include "decallib.h"
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#include "version.h"
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#include "p_effect.h"
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#include "g_shared/a_pickups.h"
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@ -4441,7 +4442,8 @@ enum EACSFunctions
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ACSF_ChangeActorRoll,
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ACSF_GetActorRoll,
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ACSF_QuakeEx,
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ACSF_Warp, // 92
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ACSF_Warp,
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ACSF_SpawnParticle, // 93
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/* Zandronum's - these must be skipped when we reach 99!
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-100:ResetMap(0),
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@ -5916,6 +5918,34 @@ doplaysound: if (funcIndex == ACSF_PlayActorSound)
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return false;
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}
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case ACSF_SpawnParticle:
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{
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fixed_t x = args[0];
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fixed_t y = args[1];
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fixed_t z = args[2];
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fixed_t xvel = args[3];
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fixed_t yvel = args[4];
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fixed_t zvel = args[5];
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PalEntry color = args[6];
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int lifetime = args[7];
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bool fullbright = argCount > 8 ? !!args[8] : false;
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int startalpha = argCount > 9 ? args[9] : 0xFF; // Byte trans
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int size = argCount > 10 ? args[10] : 1;
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int fadestep = argCount > 11 ? args[11] : -1;
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fixed_t accelx = argCount > 12 ? args[12] : 0;
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fixed_t accely = argCount > 13 ? args[13] : 0;
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fixed_t accelz = argCount > 14 ? args[14] : 0;
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startalpha = clamp<int>(startalpha, 0, 0xFF); // Clamp to byte
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lifetime = clamp<int>(lifetime, 0, 0xFF); // Clamp to byte
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fadestep = clamp<int>(fadestep, -1, 0xFF); // Clamp to byte inc. -1 (indicating automatic)
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size = clamp<int>(size, 0, 0xFF); // Clamp to byte
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if (lifetime != 0)
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P_SpawnParticle(x, y, z, xvel, yvel, zvel, color, fullbright, startalpha, lifetime, size, fadestep, accelx, accely, accelz);
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}
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break;
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default:
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break;
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}
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