SpawnParticle functions
- Added A_SpawnParticle Decorate and SpawnParticle ACS functions.
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5 changed files with 92 additions and 1 deletions
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@ -51,6 +51,7 @@
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#include "s_sound.h"
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#include "cmdlib.h"
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#include "p_lnspec.h"
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#include "p_effect.h"
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#include "p_enemy.h"
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#include "a_action.h"
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#include "decallib.h"
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@ -2614,6 +2615,39 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnDebris)
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}
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}
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//===========================================================================
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//
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// A_SpawnParticle
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//
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//===========================================================================
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DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnParticle)
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{
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ACTION_PARAM_START(15);
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ACTION_PARAM_FIXED(xoff, 0);
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ACTION_PARAM_FIXED(yoff, 1);
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ACTION_PARAM_FIXED(zoff, 2);
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ACTION_PARAM_FIXED(xvel, 3);
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ACTION_PARAM_FIXED(yvel, 4);
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ACTION_PARAM_FIXED(zvel, 5);
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ACTION_PARAM_COLOR(color, 6);
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ACTION_PARAM_INT(lifetime, 7);
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ACTION_PARAM_BOOL(fullbright, 8);
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ACTION_PARAM_INT(startalpha, 9); // Byte trans
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ACTION_PARAM_INT(size, 10);
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ACTION_PARAM_INT(fadestep, 11);
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ACTION_PARAM_FIXED(accelx, 12);
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ACTION_PARAM_FIXED(accely, 13);
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ACTION_PARAM_FIXED(accelz, 14);
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startalpha = clamp<int>(startalpha, 0, 0xFF); // Clamp to byte
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lifetime = clamp<int>(lifetime, 0, 0xFF); // Clamp to byte
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fadestep = clamp<int>(fadestep, -1, 0xFF); // Clamp to byte inc. -1 (indicating automatic)
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size = clamp<int>(size, 0, 0xFF); // Clamp to byte
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if (lifetime != 0)
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P_SpawnParticle(xoff + self->x, yoff + self->y, zoff + self->z, xvel, yvel, zvel, color, fullbright, startalpha, lifetime, size, fadestep, accelx, accely, accelz);
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}
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//===========================================================================
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//
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