SpawnParticle functions

- Added A_SpawnParticle Decorate and SpawnParticle ACS functions.
This commit is contained in:
Edward Richardson 2015-12-08 22:58:24 +13:00
commit c099cd4581
5 changed files with 92 additions and 1 deletions

View file

@ -51,6 +51,7 @@
#include "s_sound.h"
#include "cmdlib.h"
#include "p_lnspec.h"
#include "p_effect.h"
#include "p_enemy.h"
#include "a_action.h"
#include "decallib.h"
@ -2614,6 +2615,39 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnDebris)
}
}
//===========================================================================
//
// A_SpawnParticle
//
//===========================================================================
DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_SpawnParticle)
{
ACTION_PARAM_START(15);
ACTION_PARAM_FIXED(xoff, 0);
ACTION_PARAM_FIXED(yoff, 1);
ACTION_PARAM_FIXED(zoff, 2);
ACTION_PARAM_FIXED(xvel, 3);
ACTION_PARAM_FIXED(yvel, 4);
ACTION_PARAM_FIXED(zvel, 5);
ACTION_PARAM_COLOR(color, 6);
ACTION_PARAM_INT(lifetime, 7);
ACTION_PARAM_BOOL(fullbright, 8);
ACTION_PARAM_INT(startalpha, 9); // Byte trans
ACTION_PARAM_INT(size, 10);
ACTION_PARAM_INT(fadestep, 11);
ACTION_PARAM_FIXED(accelx, 12);
ACTION_PARAM_FIXED(accely, 13);
ACTION_PARAM_FIXED(accelz, 14);
startalpha = clamp<int>(startalpha, 0, 0xFF); // Clamp to byte
lifetime = clamp<int>(lifetime, 0, 0xFF); // Clamp to byte
fadestep = clamp<int>(fadestep, -1, 0xFF); // Clamp to byte inc. -1 (indicating automatic)
size = clamp<int>(size, 0, 0xFF); // Clamp to byte
if (lifetime != 0)
P_SpawnParticle(xoff + self->x, yoff + self->y, zoff + self->z, xvel, yvel, zvel, color, fullbright, startalpha, lifetime, size, fadestep, accelx, accely, accelz);
}
//===========================================================================
//