- make the switch between game and generic fonts automatic by adding a key value to the language table
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13 changed files with 108 additions and 88 deletions
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@ -572,7 +572,7 @@ static void DrawAMText(FFont *fnt, int color, const char *text, int vwidth, int
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void DBaseStatusBar::DoDrawAutomapHUD(int crdefault, int highlight)
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{
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auto scale = GetUIScale(hud_scale);
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auto font = generic_hud ? NewSmallFont : SmallFont;
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auto font = generic_ui ? NewSmallFont : SmallFont;
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auto vwidth = screen->GetWidth() / scale;
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auto vheight = screen->GetHeight() / scale;
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auto fheight = font->GetHeight();
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@ -1168,7 +1168,7 @@ void DBaseStatusBar::DrawLog ()
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if (CPlayer->LogText.IsNotEmpty())
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{
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// This uses the same scaling as regular HUD messages
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auto scale = active_con_scaletext(generic_hud);
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auto scale = active_con_scaletext(generic_ui);
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hudwidth = SCREENWIDTH / scale;
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hudheight = SCREENHEIGHT / scale;
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FFont *font = C_GetDefaultHUDFont();
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