- add multisample support
- fix BlurScene - create the gbuffers needed by ssao
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parent
e823d5da52
commit
c0c2743e89
4 changed files with 118 additions and 18 deletions
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@ -78,7 +78,7 @@ void VkPostprocess::BlitSceneToTexture()
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barrier0.addImage(buffers->PipelineImage[mCurrentPipelineImage].get(), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT, VK_ACCESS_TRANSFER_READ_BIT);
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barrier0.execute(cmdbuffer, VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT);
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if (buffers->SceneSamples > 1)
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if (buffers->GetSceneSamples() != VK_SAMPLE_COUNT_1_BIT)
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{
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VkImageResolve resolve = {};
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resolve.srcOffset = { 0, 0, 0 };
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@ -193,6 +193,9 @@ void VkPostprocess::AmbientOccludeScene(float m5)
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void VkPostprocess::BlurScene(float gameinfobluramount)
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{
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auto fb = GetVulkanFrameBuffer();
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hw_postprocess.SceneWidth = fb->GetBuffers()->GetSceneWidth();
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hw_postprocess.SceneHeight = fb->GetBuffers()->GetSceneHeight();
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hw_postprocess.gameinfobluramount = gameinfobluramount;
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hw_postprocess.DeclareShaders();
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@ -223,8 +226,8 @@ void VkPostprocess::BeginFrame()
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if (!mDescriptorPool)
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{
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DescriptorPoolBuilder builder;
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builder.addPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 50);
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builder.setMaxSets(50);
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builder.addPoolSize(VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER, 100);
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builder.setMaxSets(100);
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mDescriptorPool = builder.create(GetVulkanFrameBuffer()->device);
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}
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}
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@ -378,7 +381,10 @@ void VkPostprocess::RenderEffect(const FString &name)
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key.InputTextures = step.Textures.Size();
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key.Uniforms = step.Uniforms.Data.Size();
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key.Shader = mShaders[step.ShaderName].get();
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key.OutputFormat = (step.Output.Type == PPTextureType::PPTexture) ? mTextures[step.Output.Texture]->Format : VK_FORMAT_R16G16B16A16_SFLOAT;
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if (step.Output.Type == PPTextureType::PPTexture)
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key.OutputFormat = mTextures[step.Output.Texture]->Format;
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else
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key.OutputFormat = VK_FORMAT_R16G16B16A16_SFLOAT;
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auto &passSetup = mRenderPassSetup[key];
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if (!passSetup)
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