- fixed display of "Find help" text in Strife. Also moved this piece of code to a place where a real player exists. This was set at a point where the map wasn't loaded yet which caused a few problems.
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ce22f1db51
commit
c0e4ef159b
2 changed files with 12 additions and 12 deletions
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@ -484,16 +484,6 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
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ST_CreateStatusBar(bTitleLevel);
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setsizeneeded = true;
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if (gameinfo.gametype == GAME_Strife || (SBarInfoScript[SCRIPT_CUSTOM] != NULL && SBarInfoScript[SCRIPT_CUSTOM]->GetGameType() == GAME_Strife))
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{
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// Set the initial quest log text for Strife.
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for (i = 0; i < MAXPLAYERS; ++i)
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{
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if (playeringame[i])
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players[i].SetLogText ("$TXT_FINDHELP");
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}
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}
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// [RH] If this map doesn't exist, bomb out
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if (!P_CheckMapData(mapname))
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{
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@ -552,6 +542,16 @@ void G_InitNew (const char *mapname, bool bTitleLevel)
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}
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G_DoLoadLevel (mapname, 0, false, !savegamerestore);
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if (gameinfo.gametype == GAME_Strife || (SBarInfoScript[SCRIPT_CUSTOM] != nullptr && SBarInfoScript[SCRIPT_CUSTOM]->GetGameType() == GAME_Strife))
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{
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// Set the initial quest log text for Strife.
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for (i = 0; i < MAXPLAYERS; ++i)
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{
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if (playeringame[i])
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players[i].SetLogText("$TXT_FINDHELP");
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}
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}
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}
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//
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