Added KILL Script type and associated flags and GameInfo keyword.
This is different from the original "Death Scripts" idea. This tackles some issues I've found with the original idea (now you can have as many scripts as you want, not just global and actor-defined). Also takes care of other complaints about the original idea and push request. Flags and their use are in code comments.
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@ -354,6 +354,7 @@ void FMapInfoParser::ParseGameInfo()
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GAMEINFOKEY_PATCH(mStatscreenFinishedFont, "statscreen_finishedpatch")
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GAMEINFOKEY_PATCH(mStatscreenEnteringFont, "statscreen_enteringpatch")
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GAMEINFOKEY_BOOL(norandomplayerclass, "norandomplayerclass")
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GAMEINFOKEY_BOOL(forcekillscripts, "forcekillscripts") // [JM] Force kill scripts on thing death. (MF7_NOKILLSCRIPTS overrides.)
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else
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{
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