Add float casts to DECORATE for the sake of completeness
This commit is contained in:
parent
55142078d8
commit
c160121f45
5 changed files with 25 additions and 19 deletions
|
|
@ -360,8 +360,12 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, GetGibHealth)
|
|||
//===========================================================================
|
||||
//
|
||||
// __decorate_internal_state__
|
||||
// __decorate_internal_int__
|
||||
// __decorate_internal_bool__
|
||||
// __decorate_internal_float__
|
||||
//
|
||||
// Returns the state passed in.
|
||||
// Placeholders for forcing DECORATE to cast numbers. If actually called,
|
||||
// returns whatever was passed.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
|
|
@ -373,14 +377,6 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, __decorate_internal_state__)
|
|||
ACTION_RETURN_STATE(returnme);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// __decorate_internal_int__
|
||||
//
|
||||
// Returns the int passed in.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, __decorate_internal_int__)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
|
|
@ -389,14 +385,6 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, __decorate_internal_int__)
|
|||
ACTION_RETURN_INT(returnme);
|
||||
}
|
||||
|
||||
//===========================================================================
|
||||
//
|
||||
// __decorate_internal_bool__
|
||||
//
|
||||
// Returns the bool passed in.
|
||||
//
|
||||
//===========================================================================
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, __decorate_internal_bool__)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
|
|
@ -405,6 +393,19 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, __decorate_internal_bool__)
|
|||
ACTION_RETURN_BOOL(returnme);
|
||||
}
|
||||
|
||||
DEFINE_ACTION_FUNCTION_PARAMS(AActor, __decorate_internal_float__)
|
||||
{
|
||||
PARAM_PROLOGUE;
|
||||
PARAM_OBJECT(self, AActor);
|
||||
PARAM_FLOAT(returnme);
|
||||
if (numret > 0)
|
||||
{
|
||||
ret->SetFloat(returnme);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
//==========================================================================
|
||||
//
|
||||
// A_RearrangePointers
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue