- added object deserialization. It seems to work, at least the stuff I sampled looked like it was properly reatored and it triggers no error condition.
- always make the top level object randomaccess when opening a JSON file for reading. Some things won't work right if this is opened for sequential access.
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8 changed files with 149 additions and 28 deletions
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@ -1517,8 +1517,6 @@ void G_UnSnapshotLevel (bool hubLoad)
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FSerializer arc;
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if (!arc.OpenReader(&level.info->Snapshot)) return;
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//if (hubLoad) arc.SetHubTravel (); // no idea if this is still needed.
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G_SerializeLevel (arc, hubLoad);
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level.FromSnapshot = true;
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