- r_vanillatrans: Cache the cache! Transform the function into a global variable and recheck at the start of D_Display

This commit is contained in:
Rachael Alexanderson 2017-06-04 06:05:40 -04:00 committed by Christoph Oelckers
commit c18134dbd3
6 changed files with 8 additions and 4 deletions

View file

@ -993,7 +993,7 @@ void GLSprite::Process(AActor* thing, sector_t * sector, int thruportal)
{
trans = 1.f;
}
if (UseVanillaTransparency())
if (r_UseVanillaTransparency)
{
// [SP] "canonical transparency" - with the flip of a CVar, disable transparency for Doom objects,
// and disable 'additive' translucency for certain objects from other games.