- replaced DWORD_MAX with UINT_MAX globally.

This was the last remnant of ZDoom's old integer types.
This commit is contained in:
Christoph Oelckers 2019-01-30 22:34:11 +01:00
commit c18a0e7736
5 changed files with 80 additions and 80 deletions

View file

@ -346,7 +346,7 @@ bool MapLoader::LoadGLSegs(FileReader &lump)
segs[i].v2 = &Level->vertexes[checkGLVertex3(LittleLong(ml->v2))];
const uint32_t partner = LittleLong(ml->partner);
segs[i].PartnerSeg = DWORD_MAX == partner ? nullptr : &segs[partner];
segs[i].PartnerSeg = UINT_MAX == partner ? nullptr : &segs[partner];
if(ml->linedef != 0xffff) // skip minisegs
{