- replaced DWORD_MAX with UINT_MAX globally.
This was the last remnant of ZDoom's old integer types.
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5 changed files with 80 additions and 80 deletions
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@ -346,7 +346,7 @@ bool MapLoader::LoadGLSegs(FileReader &lump)
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segs[i].v2 = &Level->vertexes[checkGLVertex3(LittleLong(ml->v2))];
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const uint32_t partner = LittleLong(ml->partner);
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segs[i].PartnerSeg = DWORD_MAX == partner ? nullptr : &segs[partner];
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segs[i].PartnerSeg = UINT_MAX == partner ? nullptr : &segs[partner];
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if(ml->linedef != 0xffff) // skip minisegs
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{
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