- replaced DWORD_MAX with UINT_MAX globally.

This was the last remnant of ZDoom's old integer types.
This commit is contained in:
Christoph Oelckers 2019-01-30 22:34:11 +01:00
commit c18a0e7736
5 changed files with 80 additions and 80 deletions

View file

@ -122,10 +122,10 @@ void FNodeBuilder::Extract (FLevelLocals &theLevel)
{
outSegs[i] = *(seg_t *)&segs[i];
if (segs[i].Partner != DWORD_MAX)
if (segs[i].Partner != UINT_MAX)
{
const uint32_t storedseg = Segs[segs[i].Partner].storedseg;
outSegs[i].PartnerSeg = DWORD_MAX == storedseg ? nullptr : &outSegs[storedseg];
outSegs[i].PartnerSeg = UINT_MAX == storedseg ? nullptr : &outSegs[storedseg];
}
else
{
@ -330,7 +330,7 @@ int FNodeBuilder::CloseSubsector (TArray<glseg_t> &segs, int subsector, vertex_t
{
angle_t bestdiff = ANGLE_MAX;
FPrivSeg *bestseg = NULL;
uint32_t bestj = DWORD_MAX;
uint32_t bestj = UINT_MAX;
j = first;
do
{
@ -526,6 +526,6 @@ void FNodeBuilder::PushConnectingGLSeg (int subsector, TArray<glseg_t> &segs, ve
newseg.frontsector = NULL;
newseg.linedef = NULL;
newseg.sidedef = NULL;
newseg.Partner = DWORD_MAX;
newseg.Partner = UINT_MAX;
segs.Push (newseg);
}