- replaced DWORD_MAX with UINT_MAX globally.
This was the last remnant of ZDoom's old integer types.
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0eb3b2abca
commit
c18a0e7736
5 changed files with 80 additions and 80 deletions
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@ -152,13 +152,13 @@ int FNodeBuilder::CreateSeg (int linenum, int sidenum)
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FPrivSeg seg;
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int segnum;
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seg.next = DWORD_MAX;
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seg.next = UINT_MAX;
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seg.loopnum = 0;
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seg.partner = DWORD_MAX;
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seg.partner = UINT_MAX;
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seg.hashnext = NULL;
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seg.planefront = false;
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seg.planenum = DWORD_MAX;
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seg.storedseg = DWORD_MAX;
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seg.planenum = UINT_MAX;
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seg.storedseg = UINT_MAX;
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if (sidenum == 0)
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{ // front
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@ -202,13 +202,13 @@ void FNodeBuilder::AddSegs(seg_t *segs, int numsegs)
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FPrivVert vert;
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int segnum;
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seg.next = DWORD_MAX;
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seg.next = UINT_MAX;
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seg.loopnum = 0;
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seg.partner = DWORD_MAX;
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seg.partner = UINT_MAX;
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seg.hashnext = NULL;
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seg.planefront = false;
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seg.planenum = DWORD_MAX;
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seg.storedseg = DWORD_MAX;
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seg.planenum = UINT_MAX;
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seg.storedseg = UINT_MAX;
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seg.frontsector = segs[i].frontsector;
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seg.backsector = segs[i].backsector;
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@ -239,13 +239,13 @@ void FNodeBuilder::AddPolySegs(FPolySeg *segs, int numsegs)
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FPrivVert vert;
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int segnum;
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seg.next = DWORD_MAX;
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seg.next = UINT_MAX;
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seg.loopnum = 0;
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seg.partner = DWORD_MAX;
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seg.partner = UINT_MAX;
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seg.hashnext = NULL;
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seg.planefront = false;
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seg.planenum = DWORD_MAX;
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seg.storedseg = DWORD_MAX;
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seg.planenum = UINT_MAX;
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seg.storedseg = UINT_MAX;
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side_t *side = segs[i].wall;
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assert(side != NULL);
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@ -286,7 +286,7 @@ void FNodeBuilder::GroupSegPlanes ()
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seg->hashnext = NULL;
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}
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Segs[Segs.Size()-1].next = DWORD_MAX;
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Segs[Segs.Size()-1].next = UINT_MAX;
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for (i = planenum = 0; i < (int)Segs.Size(); ++i)
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{
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@ -379,7 +379,7 @@ void FNodeBuilder::GroupSegPlanesSimple()
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pline->dx = Vertices[seg->v2].x - Vertices[seg->v1].x;
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pline->dy = Vertices[seg->v2].y - Vertices[seg->v1].y;
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}
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Segs.Last().next = DWORD_MAX;
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Segs.Last().next = UINT_MAX;
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PlaneChecked.Reserve((Segs.Size() + 7) / 8);
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}
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@ -497,13 +497,13 @@ int FNodeBuilder::MarkLoop (uint32_t firstseg, int loopnum)
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Vertices[s1->v1].x>>16, Vertices[s1->v1].y>>16,
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Vertices[s1->v2].x>>16, Vertices[s1->v2].y>>16));
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uint32_t bestseg = DWORD_MAX;
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uint32_t bestseg = UINT_MAX;
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uint32_t tryseg = Vertices[s1->v2].segs;
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angle_t bestang = ANGLE_MAX;
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angle_t ang1 = PointToAngle (Vertices[s1->v2].x - Vertices[s1->v1].x,
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Vertices[s1->v2].y - Vertices[s1->v1].y);
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while (tryseg != DWORD_MAX)
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while (tryseg != UINT_MAX)
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{
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FPrivSeg *s2 = &Segs[tryseg];
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@ -523,7 +523,7 @@ int FNodeBuilder::MarkLoop (uint32_t firstseg, int loopnum)
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}
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seg = bestseg;
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} while (seg != DWORD_MAX && Segs[seg].loopnum == 0);
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} while (seg != UINT_MAX && Segs[seg].loopnum == 0);
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return loopnum + 1;
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}
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@ -563,7 +563,7 @@ bool FNodeBuilder::GetPolyExtents (int polynum, fixed_t bbox[4])
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vert = Segs[i].v2;
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i = Vertices[vert].segs;
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count++; // to prevent endless loops. Stop when this reaches the number of segs.
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} while (i != DWORD_MAX && (Vertices[vert].x != start.fixX() || Vertices[vert].y != start.fixY()) && count < Segs.Size());
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} while (i != UINT_MAX && (Vertices[vert].x != start.fixX() || Vertices[vert].y != start.fixY()) && count < Segs.Size());
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return true;
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}
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@ -691,8 +691,8 @@ int FNodeBuilder::FVertexMap::InsertVertex (FNodeBuilder::FPrivVert &vert)
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{
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int vertnum;
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vert.segs = DWORD_MAX;
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vert.segs2 = DWORD_MAX;
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vert.segs = UINT_MAX;
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vert.segs2 = UINT_MAX;
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vertnum = (int)MyBuilder.Vertices.Push (vert);
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// If a vertex is near a block boundary, then it will be inserted on
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@ -772,7 +772,7 @@ int FNodeBuilder::FVertexMapSimple::SelectVertexClose(FNodeBuilder::FPrivVert &v
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int FNodeBuilder::FVertexMapSimple::InsertVertex (FNodeBuilder::FPrivVert &vert)
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{
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vert.segs = DWORD_MAX;
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vert.segs2 = DWORD_MAX;
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vert.segs = UINT_MAX;
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vert.segs2 = UINT_MAX;
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return (int)MyBuilder.Vertices.Push (vert);
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}
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