- exported all native components of APlayerPawn.
Only the class definition itself remains and needs to be taken care of.
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20 changed files with 139 additions and 272 deletions
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@ -157,7 +157,7 @@ void FS_EmulateCmd(char * string)
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for(int i=0;i<MAXPLAYERS;i++)
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{
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// No, this is not correct. But this is the way Legacy WADs expect it to be handled!
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if (players[i].mo != NULL) players[i].mo->ViewHeight = playerviewheight;
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if (players[i].mo != NULL) players[i].mo->FloatVar(NAME_ViewHeight) = playerviewheight;
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players[i].viewheight = playerviewheight;
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players[i].Uncrouch();
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}
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