- exported all native components of APlayerPawn.

Only the class definition itself remains and needs to be taken care of.
This commit is contained in:
Christoph Oelckers 2019-01-03 18:01:58 +01:00
commit c18e895272
20 changed files with 139 additions and 272 deletions

View file

@ -1066,7 +1066,7 @@ static int DamageMobj (AActor *target, AActor *inflictor, AActor *source, int da
else
{
// Players are optionally excluded from getting thrust by damage.
if (static_cast<APlayerPawn *>(target)->PlayerFlags & PPF_NOTHRUSTWHENINVUL)
if (target->IntVar(NAME_PlayerFlags) & PPF_NOTHRUSTWHENINVUL)
{
return 0;
}