- exported all native components of APlayerPawn.
Only the class definition itself remains and needs to be taken care of.
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20 changed files with 139 additions and 272 deletions
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@ -411,20 +411,11 @@ static FFlagDef MoreFlagDefs[] =
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DEFINE_DUMMY_FLAG(SERVERSIDEONLY, false),
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};
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static FFlagDef PlayerPawnFlagDefs[] =
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{
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// PlayerPawn flags
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DEFINE_FLAG(PPF, NOTHRUSTWHENINVUL, APlayerPawn, PlayerFlags),
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DEFINE_FLAG(PPF, CANSUPERMORPH, APlayerPawn, PlayerFlags),
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DEFINE_FLAG(PPF, CROUCHABLEMORPH, APlayerPawn, PlayerFlags),
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};
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static const struct FFlagList { const PClass * const *Type; FFlagDef *Defs; int NumDefs; int Use; } FlagLists[] =
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{
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{ &RUNTIME_CLASS_CASTLESS(AActor), ActorFlagDefs, countof(ActorFlagDefs), 3 }, // -1 to account for the terminator
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{ &RUNTIME_CLASS_CASTLESS(AActor), MoreFlagDefs, countof(MoreFlagDefs), 1 },
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{ &RUNTIME_CLASS_CASTLESS(AActor), InternalActorFlagDefs, countof(InternalActorFlagDefs), 2 },
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{ &RUNTIME_CLASS_CASTLESS(APlayerPawn), PlayerPawnFlagDefs, countof(PlayerPawnFlagDefs), 3 },
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};
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#define NUM_FLAG_LISTS (countof(FlagLists))
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