- added handling for Eternity's 'gap' parameter to:
Ceiling_LowerToFloor Ceiling_LowerToHighestFloor Ceiling_ToFloorInstant Floor_RaiseToCeiling Floor_RaiseToLowestCeiling Floor_ToCeilingInstant
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c1a4dd74c4
4 changed files with 23 additions and 23 deletions
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@ -420,9 +420,9 @@ FUNC(LS_Floor_RaiseInstant)
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}
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FUNC(LS_Floor_ToCeilingInstant)
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// Floor_ToCeilingInstant (tag, change, crush)
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// Floor_ToCeilingInstant (tag, change, crush, gap)
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{
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return EV_DoFloor (DFloor::floorLowerToCeiling, ln, arg0, 0, 0, CRUSH(arg2), CHANGE(arg1), true);
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return EV_DoFloor (DFloor::floorLowerToCeiling, ln, arg0, 0, arg3, CRUSH(arg2), CHANGE(arg1), true);
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}
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FUNC(LS_Floor_MoveToValueTimes8)
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@ -448,7 +448,7 @@ FUNC(LS_Floor_RaiseToLowestCeiling)
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FUNC(LS_Floor_LowerToLowestCeiling)
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// Floor_LowerToLowestCeiling (tag, speed, change)
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{
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return EV_DoFloor (DFloor::floorLowerToLowestCeiling, ln, arg0, SPEED(arg1), 0, -1, CHANGE(arg2), true);
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return EV_DoFloor (DFloor::floorLowerToLowestCeiling, ln, arg0, SPEED(arg1), arg4, -1, CHANGE(arg2), true);
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}
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FUNC(LS_Floor_RaiseByTexture)
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@ -464,9 +464,9 @@ FUNC(LS_Floor_LowerByTexture)
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}
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FUNC(LS_Floor_RaiseToCeiling)
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// Floor_RaiseToCeiling (tag, speed, change, crush)
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// Floor_RaiseToCeiling (tag, speed, change, crush, gap)
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{
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return EV_DoFloor (DFloor::floorRaiseToCeiling, ln, arg0, SPEED(arg1), 0, CRUSH(arg3), CHANGE(arg2), true);
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return EV_DoFloor (DFloor::floorRaiseToCeiling, ln, arg0, SPEED(arg1), arg4, CRUSH(arg3), CHANGE(arg2), true);
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}
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FUNC(LS_Floor_RaiseByValueTxTy)
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@ -706,9 +706,9 @@ FUNC(LS_Ceiling_MoveToValue)
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}
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FUNC(LS_Ceiling_LowerToHighestFloor)
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// Ceiling_LowerToHighestFloor (tag, speed, change, crush)
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// Ceiling_LowerToHighestFloor (tag, speed, change, crush, gap)
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{
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return EV_DoCeiling (DCeiling::ceilLowerToHighestFloor, ln, arg0, SPEED(arg1), 0, 0, CRUSH(arg3), 0, CHANGE(arg2));
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return EV_DoCeiling (DCeiling::ceilLowerToHighestFloor, ln, arg0, SPEED(arg1), 0, arg4, CRUSH(arg3), 0, CHANGE(arg2));
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}
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FUNC(LS_Ceiling_LowerInstant)
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@ -808,15 +808,15 @@ FUNC(LS_Ceiling_ToHighestInstant)
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}
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FUNC(LS_Ceiling_ToFloorInstant)
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// Ceiling_ToFloorInstant (tag, change, crush)
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// Ceiling_ToFloorInstant (tag, change, crush, gap)
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{
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return EV_DoCeiling (DCeiling::ceilRaiseToFloor, ln, arg0, 2, 0, 0, CRUSH(arg2), 0, CHANGE(arg1));
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return EV_DoCeiling (DCeiling::ceilRaiseToFloor, ln, arg0, 2, 0, arg3, CRUSH(arg2), 0, CHANGE(arg1));
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}
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FUNC(LS_Ceiling_LowerToFloor)
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// Ceiling_LowerToFloor (tag, speed, change, crush)
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// Ceiling_LowerToFloor (tag, speed, change, crush, gap)
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{
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return EV_DoCeiling (DCeiling::ceilLowerToFloor, ln, arg0, SPEED(arg1), 0, 0, CRUSH(arg3), 0, CHANGE(arg4));
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return EV_DoCeiling (DCeiling::ceilLowerToFloor, ln, arg0, SPEED(arg1), 0, arg4, CRUSH(arg3), 0, CHANGE(arg4));
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}
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FUNC(LS_Ceiling_LowerByTexture)
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