- updated common code from screenjob branch.
That is, all parts not related to cutscenes.
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16 changed files with 163 additions and 21 deletions
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@ -592,8 +592,7 @@ void C_DrawConsole ()
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oldbottom = ConBottom;
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if (ConsoleState == c_up && gamestate != GS_INTRO && gamestate != GS_INTERMISSION &&
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gamestate != GS_FULLCONSOLE && gamestate != GS_MENUSCREEN)
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if (ConsoleState == c_up && gamestate == GS_LEVEL)
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{
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if (NotifyStrings) NotifyStrings->Draw();
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return;
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@ -731,7 +730,7 @@ void C_ToggleConsole ()
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}
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if (gamestate == GS_MENUSCREEN)
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{
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gameaction = ga_fullconsole;
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if (sysCallbacks.ToggleFullConsole) sysCallbacks.ToggleFullConsole();
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togglestate = c_down;
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}
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else if (!chatmodeon && (ConsoleState == c_up || ConsoleState == c_rising) && menuactive == MENU_Off)
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