- updated common code from screenjob branch.

That is, all parts not related to cutscenes.
This commit is contained in:
Christoph Oelckers 2021-08-03 12:30:44 +02:00
commit c1a8776a15
16 changed files with 163 additions and 21 deletions

View file

@ -592,8 +592,7 @@ void C_DrawConsole ()
oldbottom = ConBottom;
if (ConsoleState == c_up && gamestate != GS_INTRO && gamestate != GS_INTERMISSION &&
gamestate != GS_FULLCONSOLE && gamestate != GS_MENUSCREEN)
if (ConsoleState == c_up && gamestate == GS_LEVEL)
{
if (NotifyStrings) NotifyStrings->Draw();
return;
@ -731,7 +730,7 @@ void C_ToggleConsole ()
}
if (gamestate == GS_MENUSCREEN)
{
gameaction = ga_fullconsole;
if (sysCallbacks.ToggleFullConsole) sysCallbacks.ToggleFullConsole();
togglestate = c_down;
}
else if (!chatmodeon && (ConsoleState == c_up || ConsoleState == c_rising) && menuactive == MENU_Off)