- updated common code from screenjob branch.
That is, all parts not related to cutscenes.
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16 changed files with 163 additions and 21 deletions
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@ -32,6 +32,8 @@ struct SystemCallbacks
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void (*ConsoleToggled)(int state);
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bool (*PreBindTexture)(FRenderState* state, FGameTexture*& tex, EUpscaleFlags& flags, int& scaleflags, int& clampmode, int& translation, int& overrideshader);
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void (*FontCharCreated)(FGameTexture* base, FGameTexture* untranslated);
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void (*ToggleFullConsole)();
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void (*StartCutscene)(bool blockui);
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};
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extern SystemCallbacks sysCallbacks;
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