- updated common code from screenjob branch.
That is, all parts not related to cutscenes.
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16 changed files with 163 additions and 21 deletions
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@ -180,7 +180,7 @@ void DBot::Dofire (ticcmd_t *cmd)
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if (player->ReadyWeapon == NULL)
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return;
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if (player->damagecount > skill.isp)
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if (player->damagecount > (unsigned)skill.isp)
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{
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first_shot = true;
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return;
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