Added SSE versions of bilinear filtering
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c70aa1fe99
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c1b5ba5b90
3 changed files with 609 additions and 289 deletions
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@ -58,7 +58,7 @@ extern float rw_lightstep;
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extern int wallshade;
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CVAR(Bool, r_multithreaded, true, 0)
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CVAR(Bool, r_bilinear, false, 0)
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CVAR(Bool, r_bilinear, true, 0)
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#ifndef NO_SSE
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@ -1680,43 +1680,70 @@ public:
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xstep = _xstep;
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ystep = _ystep;
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if (_xbits == 6 && _ybits == 6)
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{
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// 64x64 is the most common case by far, so special case it.
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do
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{
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uint32_t texdata;
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fixed_t xmagnitude = abs((fixed_t)xstep) >> (32 - _xbits - FRACBITS);
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fixed_t ymagnitude = abs((fixed_t)ystep) >> (32 - _ybits - FRACBITS);
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fixed_t magnitude = xmagnitude + ymagnitude;
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spot = ((xfrac >> (32 - 6 - 6))&(63 * 64)) + (yfrac >> (32 - 6));
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texdata = source[spot];
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if (texdata != 0)
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bool magnifying = !r_bilinear || magnitude >> (FRACBITS - 1) == 0;
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if (magnifying)
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{
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if (_xbits == 6 && _ybits == 6)
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{
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// 64x64 is the most common case by far, so special case it.
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do
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{
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*dest = shade_bgra(texdata, light, shade_constants);
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}
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dest++;
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xfrac += xstep;
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yfrac += ystep;
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} while (--count);
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uint32_t texdata;
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spot = ((xfrac >> (32 - 6 - 6))&(63 * 64)) + (yfrac >> (32 - 6));
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texdata = source[spot];
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*dest = alpha_blend(shade_bgra(texdata, light, shade_constants), *dest);
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dest++;
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xfrac += xstep;
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yfrac += ystep;
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} while (--count);
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}
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else
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{
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BYTE yshift = 32 - _ybits;
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BYTE xshift = yshift - _xbits;
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int xmask = ((1 << _xbits) - 1) << _ybits;
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do
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{
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uint32_t texdata;
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spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
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texdata = source[spot];
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*dest = alpha_blend(shade_bgra(texdata, light, shade_constants), *dest);
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dest++;
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xfrac += xstep;
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yfrac += ystep;
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} while (--count);
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}
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}
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else
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{
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BYTE yshift = 32 - _ybits;
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BYTE xshift = yshift - _xbits;
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int xmask = ((1 << _xbits) - 1) << _ybits;
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do
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if (_xbits == 6 && _ybits == 6)
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{
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uint32_t texdata;
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spot = ((xfrac >> xshift) & xmask) + (yfrac >> yshift);
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texdata = source[spot];
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if (texdata != 0)
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// 64x64 is the most common case by far, so special case it.
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do
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{
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*dest = shade_bgra(texdata, light, shade_constants);
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}
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dest++;
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xfrac += xstep;
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yfrac += ystep;
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} while (--count);
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*dest++ = alpha_blend(shade_bgra(sample_bilinear(source, xfrac, yfrac, 26, 26), light, shade_constants), *dest);
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xfrac += xstep;
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yfrac += ystep;
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} while (--count);
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}
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else
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{
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BYTE yshift = 32 - _ybits;
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BYTE xshift = yshift - _xbits;
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int xmask = ((1 << _xbits) - 1) << _ybits;
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do
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{
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*dest++ = alpha_blend(shade_bgra(sample_bilinear(source, xfrac, yfrac, 32 - _xbits, 32 - _ybits), light, shade_constants), *dest);
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xfrac += xstep;
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yfrac += ystep;
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} while (--count);
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}
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}
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}
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};
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@ -2439,6 +2466,8 @@ class Mvlinec1RGBACommand : public DrawerCommand
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DWORD _texturefrac;
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int _count;
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const BYTE * RESTRICT _source;
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const BYTE * RESTRICT _source2;
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uint32_t _texturefracx;
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BYTE * RESTRICT _dest;
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int mvlinebits;
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int _pitch;
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@ -2452,6 +2481,8 @@ public:
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_texturefrac = dc_texturefrac;
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_count = dc_count;
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_source = dc_source;
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_source2 = dc_source2;
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_texturefracx = dc_texturefracx;
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_dest = dc_dest;
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mvlinebits = ::mvlinebits;
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_pitch = dc_pitch;
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@ -2468,6 +2499,8 @@ public:
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DWORD fracstep = _iscale * thread->num_cores;
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DWORD frac = _texturefrac + _iscale * thread->skipped_by_thread(_dest_y);
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const uint32 *source = (const uint32 *)_source;
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const uint32 *source2 = (const uint32 *)_source2;
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uint32_t texturefracx = _texturefracx;
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uint32_t *dest = thread->dest_for_thread(_dest_y, _pitch, (uint32_t*)_dest);
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int bits = mvlinebits;
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int pitch = _pitch * thread->num_cores;
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@ -2475,13 +2508,25 @@ public:
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uint32_t light = calc_light_multiplier(_light);
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ShadeConstants shade_constants = _shade_constants;
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do
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if (_source2 == nullptr)
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{
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uint32_t pix = source[frac >> bits];
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*dest = alpha_blend(shade_bgra(pix, light, shade_constants), *dest);
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frac += fracstep;
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dest += pitch;
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} while (--count);
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do
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{
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uint32_t pix = source[frac >> bits];
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*dest = alpha_blend(shade_bgra(pix, light, shade_constants), *dest);
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frac += fracstep;
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dest += pitch;
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} while (--count);
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}
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else
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{
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do
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{
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*dest = alpha_blend(shade_bgra(sample_bilinear(source, source2, texturefracx, frac, bits), light, shade_constants), *dest);
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frac += fracstep;
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dest += pitch;
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} while (--count);
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}
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}
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};
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@ -2496,6 +2541,8 @@ class Mvlinec4RGBACommand : public DrawerCommand
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DWORD vplce[4];
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DWORD vince[4];
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const uint32 * RESTRICT bufplce[4];
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const uint32 * RESTRICT bufplce2[4];
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uint32_t buftexturefracx[4];
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public:
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Mvlinec4RGBACommand()
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@ -2511,6 +2558,8 @@ public:
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vplce[i] = ::vplce[i];
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vince[i] = ::vince[i];
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bufplce[i] = (const uint32 *)::bufplce[i];
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bufplce2[i] = (const uint32_t *)::bufplce2[i];
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buftexturefracx[i] = ::buftexturefracx[i];
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}
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}
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@ -2541,15 +2590,29 @@ public:
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local_vince[i] *= thread->num_cores;
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}
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do
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if (bufplce2[0] == nullptr)
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{
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uint32_t pix;
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pix = bufplce[0][(place = local_vplce[0]) >> bits]; dest[0] = alpha_blend(shade_bgra(pix, light0, shade_constants), dest[0]); local_vplce[0] = place + local_vince[0];
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pix = bufplce[1][(place = local_vplce[1]) >> bits]; dest[1] = alpha_blend(shade_bgra(pix, light1, shade_constants), dest[1]); local_vplce[1] = place + local_vince[1];
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pix = bufplce[2][(place = local_vplce[2]) >> bits]; dest[2] = alpha_blend(shade_bgra(pix, light2, shade_constants), dest[2]); local_vplce[2] = place + local_vince[2];
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pix = bufplce[3][(place = local_vplce[3]) >> bits]; dest[3] = alpha_blend(shade_bgra(pix, light3, shade_constants), dest[3]); local_vplce[3] = place + local_vince[3];
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dest += pitch;
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} while (--count);
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do
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{
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uint32_t pix;
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pix = bufplce[0][(place = local_vplce[0]) >> bits]; dest[0] = alpha_blend(shade_bgra(pix, light0, shade_constants), dest[0]); local_vplce[0] = place + local_vince[0];
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pix = bufplce[1][(place = local_vplce[1]) >> bits]; dest[1] = alpha_blend(shade_bgra(pix, light1, shade_constants), dest[1]); local_vplce[1] = place + local_vince[1];
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pix = bufplce[2][(place = local_vplce[2]) >> bits]; dest[2] = alpha_blend(shade_bgra(pix, light2, shade_constants), dest[2]); local_vplce[2] = place + local_vince[2];
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pix = bufplce[3][(place = local_vplce[3]) >> bits]; dest[3] = alpha_blend(shade_bgra(pix, light3, shade_constants), dest[3]); local_vplce[3] = place + local_vince[3];
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dest += pitch;
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} while (--count);
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}
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else
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{
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do
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{
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dest[0] = alpha_blend(shade_bgra(sample_bilinear(bufplce[0], bufplce2[0], buftexturefracx[0], place = local_vplce[0], bits), light0, shade_constants), dest[0]); local_vplce[0] = place + local_vince[0];
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dest[1] = alpha_blend(shade_bgra(sample_bilinear(bufplce[1], bufplce2[1], buftexturefracx[1], place = local_vplce[1], bits), light1, shade_constants), dest[1]); local_vplce[1] = place + local_vince[1];
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dest[2] = alpha_blend(shade_bgra(sample_bilinear(bufplce[2], bufplce2[2], buftexturefracx[2], place = local_vplce[2], bits), light2, shade_constants), dest[2]); local_vplce[2] = place + local_vince[2];
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dest[3] = alpha_blend(shade_bgra(sample_bilinear(bufplce[3], bufplce2[3], buftexturefracx[3], place = local_vplce[3], bits), light3, shade_constants), dest[3]); local_vplce[3] = place + local_vince[3];
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dest += pitch;
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} while (--count);
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}
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}
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};
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@ -3719,10 +3782,7 @@ void R_DrawSpan_rgba()
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#ifdef NO_SSE
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DrawerCommandQueue::QueueCommand<DrawSpanRGBACommand>();
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#else
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if (!r_bilinear)
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DrawerCommandQueue::QueueCommand<DrawSpanRGBA_SSE_Command>();
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else
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DrawerCommandQueue::QueueCommand<DrawSpanRGBACommand>();
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DrawerCommandQueue::QueueCommand<DrawSpanRGBA_SSE_Command>();
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#endif
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}
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@ -3776,10 +3836,7 @@ void vlinec4_rgba()
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#ifdef NO_SSE
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DrawerCommandQueue::QueueCommand<Vlinec4RGBACommand>();
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#else
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if (!r_bilinear)
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DrawerCommandQueue::QueueCommand<Vlinec4RGBA_SSE_Command>();
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else
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DrawerCommandQueue::QueueCommand<Vlinec4RGBACommand>();
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DrawerCommandQueue::QueueCommand<Vlinec4RGBA_SSE_Command>();
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#endif
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for (int i = 0; i < 4; i++)
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vplce[i] += vince[i] * dc_count;
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