- more file system refactoring.

* moved the sprite renaming out of the file system entirely into a caller-provided callback.
* renamed several functions to closer match the terms of a file system.
* moved the VM interface out of the implementation.
This commit is contained in:
Christoph Oelckers 2020-04-11 13:26:42 +02:00
commit c1bb7de23a
61 changed files with 927 additions and 765 deletions

View file

@ -270,11 +270,10 @@ FIWadManager::FIWadManager(const char *firstfn, const char *optfn)
{
FileSystem check;
TArray<FString> fns;
TArray<FString> deletes;
fns.Push(firstfn);
if (optfn) fns.Push(optfn);
check.InitMultipleFiles(fns, deletes, true);
check.InitMultipleFiles(fns, true);
if (check.GetNumLumps() > 0)
{
int num = check.CheckNumForName("IWADINFO");