- more file system refactoring.

* moved the sprite renaming out of the file system entirely into a caller-provided callback.
* renamed several functions to closer match the terms of a file system.
* moved the VM interface out of the implementation.
This commit is contained in:
Christoph Oelckers 2020-04-11 13:26:42 +02:00
commit c1bb7de23a
61 changed files with 927 additions and 765 deletions

View file

@ -156,7 +156,7 @@ CCMD (mapchecksum)
else
{
map->GetChecksum(cksum);
const char *wadname = fileSystem.GetWadName(fileSystem.GetLumpFile(map->lumpnum));
const char *wadname = fileSystem.GetResourceFileName(fileSystem.GetLumpFile(map->lumpnum));
delete map;
for (size_t j = 0; j < sizeof(cksum); ++j)
{
@ -367,7 +367,7 @@ CCMD(listmaps)
if (map != NULL)
{
Printf("%s: '%s' (%s)\n", info->MapName.GetChars(), info->LookupLevelName().GetChars(),
fileSystem.GetWadName(fileSystem.GetLumpFile(map->lumpnum)));
fileSystem.GetResourceFileName(fileSystem.GetLumpFile(map->lumpnum)));
delete map;
}
}