- more file system refactoring.
* moved the sprite renaming out of the file system entirely into a caller-provided callback. * renamed several functions to closer match the terms of a file system. * moved the VM interface out of the implementation.
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61 changed files with 927 additions and 765 deletions
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@ -162,8 +162,8 @@ void D_LoadWadSettings ()
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while ((lump = fileSystem.FindLump ("KEYCONF", &lastlump)) != -1)
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{
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FMemLump data = fileSystem.ReadLump (lump);
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const char *eof = (char *)data.GetMem() + fileSystem.LumpLength (lump);
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FileData data = fileSystem.ReadLump (lump);
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const char *eof = (char *)data.GetMem() + fileSystem.FileLength (lump);
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const char *conf = (char *)data.GetMem();
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while (conf < eof)
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