- more file system refactoring.

* moved the sprite renaming out of the file system entirely into a caller-provided callback.
* renamed several functions to closer match the terms of a file system.
* moved the VM interface out of the implementation.
This commit is contained in:
Christoph Oelckers 2020-04-11 13:26:42 +02:00
commit c1bb7de23a
61 changed files with 927 additions and 765 deletions

View file

@ -162,8 +162,8 @@ void D_LoadWadSettings ()
while ((lump = fileSystem.FindLump ("KEYCONF", &lastlump)) != -1)
{
FMemLump data = fileSystem.ReadLump (lump);
const char *eof = (char *)data.GetMem() + fileSystem.LumpLength (lump);
FileData data = fileSystem.ReadLump (lump);
const char *eof = (char *)data.GetMem() + fileSystem.FileLength (lump);
const char *conf = (char *)data.GetMem();
while (conf < eof)