- more file system refactoring.
* moved the sprite renaming out of the file system entirely into a caller-provided callback. * renamed several functions to closer match the terms of a file system. * moved the VM interface out of the implementation.
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61 changed files with 927 additions and 765 deletions
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@ -459,7 +459,7 @@ void STAT_ChangeLevel(const char *newl, FLevelLocals *Level)
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wad = fileSystem.GetLumpFile(map->lumpnum);
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delete map;
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}
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const char * name = fileSystem.GetWadName(wad);
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const char * name = fileSystem.GetResourceFileName(wad);
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FString section = ExtractFileBase(name) + "." + StartEpisode->mEpisodeMap;
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section.ToUpper();
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