- more file system refactoring.

* moved the sprite renaming out of the file system entirely into a caller-provided callback.
* renamed several functions to closer match the terms of a file system.
* moved the VM interface out of the implementation.
This commit is contained in:
Christoph Oelckers 2020-04-11 13:26:42 +02:00
commit c1bb7de23a
61 changed files with 927 additions and 765 deletions

View file

@ -459,7 +459,7 @@ void STAT_ChangeLevel(const char *newl, FLevelLocals *Level)
wad = fileSystem.GetLumpFile(map->lumpnum);
delete map;
}
const char * name = fileSystem.GetWadName(wad);
const char * name = fileSystem.GetResourceFileName(wad);
FString section = ExtractFileBase(name) + "." + StartEpisode->mEpisodeMap;
section.ToUpper();