- more file system refactoring.
* moved the sprite renaming out of the file system entirely into a caller-provided callback. * renamed several functions to closer match the terms of a file system. * moved the VM interface out of the implementation.
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61 changed files with 927 additions and 765 deletions
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@ -170,10 +170,10 @@ TArray<uint8_t> FPatchTexture::CreatePalettedPixels(int conversion)
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const column_t *maxcol;
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int x;
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FMemLump lump = fileSystem.ReadLump (SourceLump);
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FileData lump = fileSystem.ReadLump (SourceLump);
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const patch_t *patch = (const patch_t *)lump.GetMem();
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maxcol = (const column_t *)((const uint8_t *)patch + fileSystem.LumpLength (SourceLump) - 3);
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maxcol = (const column_t *)((const uint8_t *)patch + fileSystem.FileLength (SourceLump) - 3);
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remap = ImageHelpers::GetRemap(conversion == luminance, isalpha);
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// Special case for skies
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@ -275,12 +275,12 @@ int FPatchTexture::CopyPixels(FBitmap *bmp, int conversion)
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void FPatchTexture::DetectBadPatches ()
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{
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// The patch must look like it is large enough for the rules to apply to avoid using this on truly empty patches.
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if (fileSystem.LumpLength(SourceLump) < Width * Height / 2) return;
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if (fileSystem.FileLength(SourceLump) < Width * Height / 2) return;
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// Check if this patch is likely to be a problem.
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// It must be 256 pixels tall, and all its columns must have exactly
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// one post, where each post has a supposed length of 0.
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FMemLump lump = fileSystem.ReadLump (SourceLump);
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FileData lump = fileSystem.ReadLump (SourceLump);
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const patch_t *realpatch = (patch_t *)lump.GetMem();
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const uint32_t *cofs = realpatch->columnofs;
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int x, x2 = LittleShort(realpatch->width);
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