- more file system refactoring.
* moved the sprite renaming out of the file system entirely into a caller-provided callback. * renamed several functions to closer match the terms of a file system. * moved the VM interface out of the implementation.
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61 changed files with 927 additions and 765 deletions
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@ -1158,7 +1158,7 @@ void MapLoader::LoadSectors (MapData *map, FMissingTextureTracker &missingtex)
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template<class nodetype, class subsectortype>
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bool MapLoader::LoadNodes (MapData * map)
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{
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FMemLump data;
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FileData data;
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int j;
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int k;
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nodetype *mn;
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@ -2151,7 +2151,7 @@ void MapLoader::ProcessSideTextures(bool checktranmap, side_t *sd, sector_t *sec
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sd->SetTexture(side_t::mid, FNullTextureID());
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}
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else if ((lumpnum = fileSystem.CheckNumForName (msd->midtexture)) > 0 &&
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fileSystem.LumpLength (lumpnum) == 65536)
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fileSystem.FileLength (lumpnum) == 65536)
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{
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*alpha = (short)DetermineTranslucency (lumpnum);
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sd->SetTexture(side_t::mid, FNullTextureID());
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