- more file system refactoring.

* moved the sprite renaming out of the file system entirely into a caller-provided callback.
* renamed several functions to closer match the terms of a file system.
* moved the VM interface out of the implementation.
This commit is contained in:
Christoph Oelckers 2020-04-11 13:26:42 +02:00
commit c1bb7de23a
61 changed files with 927 additions and 765 deletions

View file

@ -223,7 +223,7 @@ bool FScriptLoader::ParseInfo(MapData * map)
// Try a global FS lump
int lumpnum=fileSystem.CheckNumForName("FSGLOBAL");
if (lumpnum<0) return false;
lumpsize=fileSystem.LumpLength(lumpnum);
lumpsize=fileSystem.FileLength(lumpnum);
if (lumpsize==0) return false;
fsglobal=true;
lump=new char[lumpsize+3];