- more file system refactoring.
* moved the sprite renaming out of the file system entirely into a caller-provided callback. * renamed several functions to closer match the terms of a file system. * moved the VM interface out of the implementation.
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61 changed files with 927 additions and 765 deletions
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@ -2224,7 +2224,7 @@ bool FBehavior::Init(FLevelLocals *Level, int lumpnum, FileReader * fr, int len,
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// 2. Corrupt modules won't be reported when a level is being loaded if this function quits before
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// adding it to the list.
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if (fr == NULL) len = fileSystem.LumpLength (lumpnum);
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if (fr == NULL) len = fileSystem.FileLength (lumpnum);
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@ -2318,7 +2318,7 @@ bool FBehavior::Init(FLevelLocals *Level, int lumpnum, FileReader * fr, int len,
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if ((Level->flags2 & LEVEL2_HEXENHACK) && gameinfo.gametype == GAME_Hexen && lumpnum == -1 && reallumpnum > 0)
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{
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int fileno = fileSystem.GetLumpFile(reallumpnum);
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const char * filename = fileSystem.GetWadName(fileno);
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const char * filename = fileSystem.GetResourceFileName(fileno);
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if (!stricmp(filename, "HEXEN.WAD") || !stricmp(filename, "HEXDD.WAD"))
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{
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ShouldLocalize = true;
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