- more file system refactoring.
* moved the sprite renaming out of the file system entirely into a caller-provided callback. * renamed several functions to closer match the terms of a file system. * moved the VM interface out of the implementation.
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61 changed files with 927 additions and 765 deletions
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@ -392,7 +392,7 @@ void player_t::SetLogNumber (int num)
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if (lumpnum != -1)
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{
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auto fn = fileSystem.GetLumpFile(lumpnum);
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auto wadname = fileSystem.GetWadName(fn);
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auto wadname = fileSystem.GetResourceFileName(fn);
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if (!stricmp(wadname, "STRIFE0.WAD") || !stricmp(wadname, "STRIFE1.WAD") || !stricmp(wadname, "SVE.WAD"))
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{
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// If this is an original IWAD text, try looking up its lower priority string version first.
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