- more file system refactoring.

* moved the sprite renaming out of the file system entirely into a caller-provided callback.
* renamed several functions to closer match the terms of a file system.
* moved the VM interface out of the implementation.
This commit is contained in:
Christoph Oelckers 2020-04-11 13:26:42 +02:00
commit c1bb7de23a
61 changed files with 927 additions and 765 deletions

View file

@ -242,7 +242,7 @@ void R_InitColormaps (bool allowCustomColormap)
for (unsigned j = 1; j < fakecmaps.Size(); j++)
{
if (fileSystem.LumpLength (fakecmaps[j].lump) >= 256)
if (fileSystem.FileLength (fakecmaps[j].lump) >= 256)
{
int k, r, g, b;
auto lump = fileSystem.OpenLumpReader (fakecmaps[j].lump);

View file

@ -407,8 +407,8 @@ static unsigned FindModel(const char * path, const char * modelfile)
if (!Models[i]->mFileName.CompareNoCase(fullname)) return i;
}
int len = fileSystem.LumpLength(lump);
FMemLump lumpd = fileSystem.ReadLump(lump);
int len = fileSystem.FileLength(lump);
FileData lumpd = fileSystem.ReadLump(lump);
char * buffer = (char*)lumpd.GetMem();
if ( (size_t)fullname.LastIndexOf("_d.3d") == fullname.Len()-5 )

View file

@ -170,7 +170,7 @@ bool FDMDModel::Load(const char * path, int lumpnum, const char * buffer, int le
void FDMDModel::LoadGeometry()
{
static int axis[3] = { VX, VY, VZ };
FMemLump lumpdata = fileSystem.ReadLump(mLumpNum);
FileData lumpdata = fileSystem.ReadLump(mLumpNum);
const char *buffer = (const char *)lumpdata.GetMem();
texCoords = new FTexCoord[info.numTexCoords];
memcpy(texCoords, buffer + info.offsetTexCoords, info.numTexCoords * sizeof(FTexCoord));
@ -496,7 +496,7 @@ void FMD2Model::LoadGeometry()
{
static int axis[3] = { VX, VY, VZ };
uint8_t *md2_frames;
FMemLump lumpdata = fileSystem.ReadLump(mLumpNum);
FileData lumpdata = fileSystem.ReadLump(mLumpNum);
const char *buffer = (const char *)lumpdata.GetMem();
texCoords = new FTexCoord[info.numTexCoords];

View file

@ -185,7 +185,7 @@ bool FMD3Model::Load(const char * path, int lumpnum, const char * buffer, int le
void FMD3Model::LoadGeometry()
{
FMemLump lumpdata = fileSystem.ReadLump(mLumpNum);
FileData lumpdata = fileSystem.ReadLump(mLumpNum);
const char *buffer = (const char *)lumpdata.GetMem();
md3_header_t * hdr = (md3_header_t *)buffer;
md3_surface_t * surf = (md3_surface_t*)(buffer + LittleLong(hdr->Ofs_Surfaces));

View file

@ -62,7 +62,7 @@ bool FUE1Model::Load( const char *filename, int lumpnum, const char *buffer, int
void FUE1Model::LoadGeometry()
{
FMemLump lump, lump2;
FileData lump, lump2;
const char *buffer, *buffer2;
lump = fileSystem.ReadLump(mDataLump);
buffer = (char*)lump.GetMem();

View file

@ -490,7 +490,7 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
bases = s;
basev = v;
if (colorset != NULL && colorset->Lump >= 0 && fileSystem.LumpLength(colorset->Lump) < 256)
if (colorset != NULL && colorset->Lump >= 0 && fileSystem.FileLength(colorset->Lump) < 256)
{ // Bad table length. Ignore it.
colorset = NULL;
}
@ -511,7 +511,7 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
}
else
{
FMemLump translump = fileSystem.ReadLump(colorset->Lump);
FileData translump = fileSystem.ReadLump(colorset->Lump);
const uint8_t *trans = (const uint8_t *)translump.GetMem();
for (i = start; i <= end; ++i)
{

View file

@ -949,7 +949,7 @@ CCMD (skins)
static void R_CreateSkinTranslation (const char *palname)
{
FMemLump lump = fileSystem.ReadLump (palname);
FileData lump = fileSystem.ReadLump (palname);
const uint8_t *otherPal = (uint8_t *)lump.GetMem();
for (int i = 0; i < 256; ++i)

View file

@ -284,7 +284,7 @@ int ReadPalette(int lumpnum, uint8_t *buffer)
{
return 0;
}
FMemLump lump = fileSystem.ReadLump(lumpnum);
FileData lump = fileSystem.ReadLump(lumpnum);
uint8_t *lumpmem = (uint8_t*)lump.GetMem();
memset(buffer, 0, 768);

View file

@ -178,7 +178,7 @@ FVoxel *R_LoadKVX(int lumpnum)
int mip, maxmipsize;
int i, j, n;
FMemLump lump = fileSystem.ReadLump(lumpnum); // FMemLump adds an extra 0 byte to the end.
FileData lump = fileSystem.ReadLump(lumpnum); // FileData adds an extra 0 byte to the end.
uint8_t *rawvoxel = (uint8_t *)lump.GetMem();
int voxelsize = (int)(lump.GetSize()-1);