- more file system refactoring.
* moved the sprite renaming out of the file system entirely into a caller-provided callback. * renamed several functions to closer match the terms of a file system. * moved the VM interface out of the implementation.
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6bccde3b51
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61 changed files with 927 additions and 765 deletions
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@ -242,7 +242,7 @@ void R_InitColormaps (bool allowCustomColormap)
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for (unsigned j = 1; j < fakecmaps.Size(); j++)
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{
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if (fileSystem.LumpLength (fakecmaps[j].lump) >= 256)
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if (fileSystem.FileLength (fakecmaps[j].lump) >= 256)
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{
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int k, r, g, b;
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auto lump = fileSystem.OpenLumpReader (fakecmaps[j].lump);
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@ -407,8 +407,8 @@ static unsigned FindModel(const char * path, const char * modelfile)
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if (!Models[i]->mFileName.CompareNoCase(fullname)) return i;
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}
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int len = fileSystem.LumpLength(lump);
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FMemLump lumpd = fileSystem.ReadLump(lump);
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int len = fileSystem.FileLength(lump);
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FileData lumpd = fileSystem.ReadLump(lump);
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char * buffer = (char*)lumpd.GetMem();
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if ( (size_t)fullname.LastIndexOf("_d.3d") == fullname.Len()-5 )
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@ -170,7 +170,7 @@ bool FDMDModel::Load(const char * path, int lumpnum, const char * buffer, int le
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void FDMDModel::LoadGeometry()
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{
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static int axis[3] = { VX, VY, VZ };
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FMemLump lumpdata = fileSystem.ReadLump(mLumpNum);
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FileData lumpdata = fileSystem.ReadLump(mLumpNum);
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const char *buffer = (const char *)lumpdata.GetMem();
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texCoords = new FTexCoord[info.numTexCoords];
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memcpy(texCoords, buffer + info.offsetTexCoords, info.numTexCoords * sizeof(FTexCoord));
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@ -496,7 +496,7 @@ void FMD2Model::LoadGeometry()
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{
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static int axis[3] = { VX, VY, VZ };
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uint8_t *md2_frames;
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FMemLump lumpdata = fileSystem.ReadLump(mLumpNum);
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FileData lumpdata = fileSystem.ReadLump(mLumpNum);
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const char *buffer = (const char *)lumpdata.GetMem();
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texCoords = new FTexCoord[info.numTexCoords];
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@ -185,7 +185,7 @@ bool FMD3Model::Load(const char * path, int lumpnum, const char * buffer, int le
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void FMD3Model::LoadGeometry()
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{
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FMemLump lumpdata = fileSystem.ReadLump(mLumpNum);
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FileData lumpdata = fileSystem.ReadLump(mLumpNum);
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const char *buffer = (const char *)lumpdata.GetMem();
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md3_header_t * hdr = (md3_header_t *)buffer;
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md3_surface_t * surf = (md3_surface_t*)(buffer + LittleLong(hdr->Ofs_Surfaces));
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@ -62,7 +62,7 @@ bool FUE1Model::Load( const char *filename, int lumpnum, const char *buffer, int
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void FUE1Model::LoadGeometry()
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{
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FMemLump lump, lump2;
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FileData lump, lump2;
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const char *buffer, *buffer2;
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lump = fileSystem.ReadLump(mDataLump);
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buffer = (char*)lump.GetMem();
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@ -490,7 +490,7 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
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bases = s;
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basev = v;
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if (colorset != NULL && colorset->Lump >= 0 && fileSystem.LumpLength(colorset->Lump) < 256)
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if (colorset != NULL && colorset->Lump >= 0 && fileSystem.FileLength(colorset->Lump) < 256)
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{ // Bad table length. Ignore it.
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colorset = NULL;
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}
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@ -511,7 +511,7 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
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}
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else
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{
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FMemLump translump = fileSystem.ReadLump(colorset->Lump);
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FileData translump = fileSystem.ReadLump(colorset->Lump);
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const uint8_t *trans = (const uint8_t *)translump.GetMem();
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for (i = start; i <= end; ++i)
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{
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@ -949,7 +949,7 @@ CCMD (skins)
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static void R_CreateSkinTranslation (const char *palname)
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{
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FMemLump lump = fileSystem.ReadLump (palname);
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FileData lump = fileSystem.ReadLump (palname);
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const uint8_t *otherPal = (uint8_t *)lump.GetMem();
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for (int i = 0; i < 256; ++i)
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@ -284,7 +284,7 @@ int ReadPalette(int lumpnum, uint8_t *buffer)
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{
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return 0;
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}
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FMemLump lump = fileSystem.ReadLump(lumpnum);
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FileData lump = fileSystem.ReadLump(lumpnum);
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uint8_t *lumpmem = (uint8_t*)lump.GetMem();
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memset(buffer, 0, 768);
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@ -178,7 +178,7 @@ FVoxel *R_LoadKVX(int lumpnum)
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int mip, maxmipsize;
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int i, j, n;
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FMemLump lump = fileSystem.ReadLump(lumpnum); // FMemLump adds an extra 0 byte to the end.
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FileData lump = fileSystem.ReadLump(lumpnum); // FileData adds an extra 0 byte to the end.
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uint8_t *rawvoxel = (uint8_t *)lump.GetMem();
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int voxelsize = (int)(lump.GetSize()-1);
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