- more file system refactoring.

* moved the sprite renaming out of the file system entirely into a caller-provided callback.
* renamed several functions to closer match the terms of a file system.
* moved the VM interface out of the implementation.
This commit is contained in:
Christoph Oelckers 2020-04-11 13:26:42 +02:00
commit c1bb7de23a
61 changed files with 927 additions and 765 deletions

View file

@ -407,8 +407,8 @@ static unsigned FindModel(const char * path, const char * modelfile)
if (!Models[i]->mFileName.CompareNoCase(fullname)) return i;
}
int len = fileSystem.LumpLength(lump);
FMemLump lumpd = fileSystem.ReadLump(lump);
int len = fileSystem.FileLength(lump);
FileData lumpd = fileSystem.ReadLump(lump);
char * buffer = (char*)lumpd.GetMem();
if ( (size_t)fullname.LastIndexOf("_d.3d") == fullname.Len()-5 )