- more file system refactoring.

* moved the sprite renaming out of the file system entirely into a caller-provided callback.
* renamed several functions to closer match the terms of a file system.
* moved the VM interface out of the implementation.
This commit is contained in:
Christoph Oelckers 2020-04-11 13:26:42 +02:00
commit c1bb7de23a
61 changed files with 927 additions and 765 deletions

View file

@ -62,7 +62,7 @@ bool FUE1Model::Load( const char *filename, int lumpnum, const char *buffer, int
void FUE1Model::LoadGeometry()
{
FMemLump lump, lump2;
FileData lump, lump2;
const char *buffer, *buffer2;
lump = fileSystem.ReadLump(mDataLump);
buffer = (char*)lump.GetMem();