- more file system refactoring.
* moved the sprite renaming out of the file system entirely into a caller-provided callback. * renamed several functions to closer match the terms of a file system. * moved the VM interface out of the implementation.
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61 changed files with 927 additions and 765 deletions
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@ -62,7 +62,7 @@ bool FUE1Model::Load( const char *filename, int lumpnum, const char *buffer, int
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void FUE1Model::LoadGeometry()
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{
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FMemLump lump, lump2;
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FileData lump, lump2;
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const char *buffer, *buffer2;
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lump = fileSystem.ReadLump(mDataLump);
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buffer = (char*)lump.GetMem();
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