- more file system refactoring.
* moved the sprite renaming out of the file system entirely into a caller-provided callback. * renamed several functions to closer match the terms of a file system. * moved the VM interface out of the implementation.
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61 changed files with 927 additions and 765 deletions
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@ -490,7 +490,7 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
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bases = s;
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basev = v;
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if (colorset != NULL && colorset->Lump >= 0 && fileSystem.LumpLength(colorset->Lump) < 256)
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if (colorset != NULL && colorset->Lump >= 0 && fileSystem.FileLength(colorset->Lump) < 256)
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{ // Bad table length. Ignore it.
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colorset = NULL;
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}
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@ -511,7 +511,7 @@ static void R_CreatePlayerTranslation (float h, float s, float v, const FPlayerC
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}
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else
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{
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FMemLump translump = fileSystem.ReadLump(colorset->Lump);
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FileData translump = fileSystem.ReadLump(colorset->Lump);
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const uint8_t *trans = (const uint8_t *)translump.GetMem();
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for (i = start; i <= end; ++i)
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{
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