- more file system refactoring.
* moved the sprite renaming out of the file system entirely into a caller-provided callback. * renamed several functions to closer match the terms of a file system. * moved the VM interface out of the implementation.
This commit is contained in:
parent
6bccde3b51
commit
c1bb7de23a
61 changed files with 927 additions and 765 deletions
|
|
@ -178,7 +178,7 @@ FVoxel *R_LoadKVX(int lumpnum)
|
|||
int mip, maxmipsize;
|
||||
int i, j, n;
|
||||
|
||||
FMemLump lump = fileSystem.ReadLump(lumpnum); // FMemLump adds an extra 0 byte to the end.
|
||||
FileData lump = fileSystem.ReadLump(lumpnum); // FileData adds an extra 0 byte to the end.
|
||||
uint8_t *rawvoxel = (uint8_t *)lump.GetMem();
|
||||
int voxelsize = (int)(lump.GetSize()-1);
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue