- more file system refactoring.

* moved the sprite renaming out of the file system entirely into a caller-provided callback.
* renamed several functions to closer match the terms of a file system.
* moved the VM interface out of the implementation.
This commit is contained in:
Christoph Oelckers 2020-04-11 13:26:42 +02:00
commit c1bb7de23a
61 changed files with 927 additions and 765 deletions

View file

@ -380,7 +380,7 @@ normal:
FString V_GetColorStringByName (const char *name, FScriptPosition *sc)
{
FMemLump rgbNames;
FileData rgbNames;
char *rgbEnd;
char *rgb, *endp;
int rgblump;
@ -399,7 +399,7 @@ FString V_GetColorStringByName (const char *name, FScriptPosition *sc)
rgbNames = fileSystem.ReadLump (rgblump);
rgb = (char *)rgbNames.GetMem();
rgbEnd = rgb + fileSystem.LumpLength (rgblump);
rgbEnd = rgb + fileSystem.FileLength (rgblump);
step = 0;
namelen = strlen (name);