- more file system refactoring.

* moved the sprite renaming out of the file system entirely into a caller-provided callback.
* renamed several functions to closer match the terms of a file system.
* moved the VM interface out of the implementation.
This commit is contained in:
Christoph Oelckers 2020-04-11 13:26:42 +02:00
commit c1bb7de23a
61 changed files with 927 additions and 765 deletions

View file

@ -1016,7 +1016,7 @@ void DoomSpecificInfo (char *buffer, size_t bufflen)
FString cmdline(GetCommandLineW());
buffer += mysnprintf (buffer, buffend - buffer, "\r\nCommand line: %s\r\n", cmdline.GetChars() );
for (i = 0; (arg = fileSystem.GetWadName (i)) != NULL; ++i)
for (i = 0; (arg = fileSystem.GetResourceFileName (i)) != NULL; ++i)
{
buffer += mysnprintf (buffer, buffend - buffer, "\r\nWad %d: %s", i, arg);
}