Moved gl_dynlight to hwrenderer because it does not depend on any direct renderer info.

This commit is contained in:
Christoph Oelckers 2018-04-16 09:02:48 +02:00
commit c1ce6c90ca
12 changed files with 14 additions and 13 deletions

View file

@ -28,9 +28,9 @@
#include "gl/system/gl_system.h"
#include "gl/shaders/gl_shader.h"
#include "gl/dynlights/gl_lightbuffer.h"
#include "gl/dynlights/gl_dynlight.h"
#include "gl/system/gl_interface.h"
#include "gl/utility//gl_clock.h"
#include "hwrenderer/dynlights/hw_dynlightdata.h"
static const int INITIAL_BUFFER_SIZE = 160000; // This means 80000 lights per frame and 160000*16 bytes == 2.56 MB.