Moved gl_dynlight to hwrenderer because it does not depend on any direct renderer info.
This commit is contained in:
parent
3e6f69f64a
commit
c1ce6c90ca
12 changed files with 14 additions and 13 deletions
|
|
@ -28,9 +28,9 @@
|
|||
#include "gl/system/gl_system.h"
|
||||
#include "gl/shaders/gl_shader.h"
|
||||
#include "gl/dynlights/gl_lightbuffer.h"
|
||||
#include "gl/dynlights/gl_dynlight.h"
|
||||
#include "gl/system/gl_interface.h"
|
||||
#include "gl/utility//gl_clock.h"
|
||||
#include "hwrenderer/dynlights/hw_dynlightdata.h"
|
||||
|
||||
static const int INITIAL_BUFFER_SIZE = 160000; // This means 80000 lights per frame and 160000*16 bytes == 2.56 MB.
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue